summon arrow ~ ~ ~ {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,1.0,0.0]}
summon arrow ~ ~ ~-1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,1.0,0.0]}
summon arrow ~ ~ ~1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,1.0,0.0]}

summon arrow ~ ~2 ~ {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,-1.0,0.0]}
summon arrow ~ ~2 ~-1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,-1.0,0.0]}
summon arrow ~ ~2 ~1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,-1.0,0.0]}

summon arrow ~ ~ ~-1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,0.0,1.0]}
summon arrow ~ ~1 ~-1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,0.0,1.0]}
summon arrow ~ ~2 ~-1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,0.0,1.0]}

summon arrow ~ ~ ~1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,0.0,-1.0]}
summon arrow ~ ~1 ~1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,0.0,-1.0]}
summon arrow ~ ~2 ~1 {life:1150,damage:2d,PierceLevel:5b,Motion:[0.0,0.0,-1.0]}


tp @s ~1 ~ ~
scoreboard players add @s KyuDummy5 1

execute at @s[scores={KyuDummy5=4..}] run tp @s ~-4 ~ ~
execute as @s[scores={KyuDummy5=4..}] run scoreboard players set @s KyuDummy5 0