tag @s remove TPMeDown
#execute at @s[tag=KyuBeachStiltsLog] run setblock ~ ~ ~ jungle_log
execute at @s[tag=!KyuBlindStiltsLog,tag=SpruceFence] run setblock ~ ~ ~ spruce_fence
execute at @s[tag=!KyuBlindStiltsLog,tag=JungleFence] run setblock ~ ~ ~ jungle_fence
execute at @s[tag=!KyuBlindStiltsLog,tag=OakFence] run setblock ~ ~ ~ oak_fence
execute at @s[tag=!KyuBlindStiltsLog,tag=AcaciaFence] run setblock ~ ~ ~ acacia_fence
execute at @s[tag=!KyuBlindStiltsLog,tag=DarkOakFence] run setblock ~ ~ ~ dark_oak_fence


execute at @s[tag=!KyuBlindStiltsLog,tag=!DarkOakFence,tag=!AcaciaFence,tag=!OakFence,tag=!JungleFence,tag=!SpruceFence] run setblock ~ ~ ~ birch_fence
execute at @s run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run tag @s add TPMeDown
execute at @s[tag=TPMeDown] run tp @s ~ ~-1 ~
kill @s[type=!player,tag=!TPMeDown]


execute as @s[tag=TPMeDown] run function zzzzdonotuse:structures/commandblocks/skeletonoutpostcommandblockfillstilts