scoreboard players add @s KyuDummy 0

##check the base to make sure it's solid ground
#execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute unless block ~ ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute unless block ~-1 ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute unless block ~-1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#
#execute if block ~ ~1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~ ~1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~-1 ~1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~-1 ~1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
######THE BELOW COMMAND IS JUST THE ABOVE COMMENTED COMMANDS STACKED ONTO ONE COMMAND FOR EFFICIENCY
execute at @s run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute unless block ~ ~-1 ~-1 #suhc:bloodboltpassthrough run execute unless block ~-1 ~-1 ~ #suhc:bloodboltpassthrough run execute unless block ~-1 ~-1 ~-1 #suhc:bloodboltpassthrough run execute if block ~ ~1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~1 ~-1 #suhc:bloodboltpassthrough run execute if block ~-1 ~1 ~ #suhc:bloodboltpassthrough run execute if block ~-1 ~1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1






##check for air on the stilts
#execute if block ~-6 ~ ~-2 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~-4 ~ ~5 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~1 ~ ~7 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~8 ~ ~8 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~11 ~ ~4 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~10 ~ ~-5 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~5 ~ ~-4 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~-1 ~ ~-6 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#
#
######THE BELOW COMMANDS ARE JUST THE ABOVE COMMENTED COMMANDS STACKED ONTO ONE COMMAND FOR EFFICIENCY
execute at @s[scores={KyuDummy=1..}] run execute positioned ~ ~ ~ run execute if block ~-6 ~ ~-2 #suhc:bloodboltpassthrough run execute if block ~-4 ~ ~5 #suhc:bloodboltpassthrough run execute if block ~1 ~ ~7 #suhc:bloodboltpassthrough run execute if block ~8 ~ ~8 #suhc:bloodboltpassthrough run execute if block ~11 ~ ~4 #suhc:bloodboltpassthrough run execute if block ~10 ~ ~-5 #suhc:bloodboltpassthrough run execute if block ~5 ~ ~-4 #suhc:bloodboltpassthrough run execute if block ~-1 ~ ~-6 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute at @s[scores={KyuDummy=2..}] run execute positioned ~ ~1 ~ run execute if block ~-6 ~ ~-2 #suhc:bloodboltpassthrough run execute if block ~-4 ~ ~5 #suhc:bloodboltpassthrough run execute if block ~1 ~ ~7 #suhc:bloodboltpassthrough run execute if block ~8 ~ ~8 #suhc:bloodboltpassthrough run execute if block ~11 ~ ~4 #suhc:bloodboltpassthrough run execute if block ~10 ~ ~-5 #suhc:bloodboltpassthrough run execute if block ~5 ~ ~-4 #suhc:bloodboltpassthrough run execute if block ~-1 ~ ~-6 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute at @s[scores={KyuDummy=3..}] run execute positioned ~ ~2 ~ run execute if block ~-6 ~ ~-2 #suhc:bloodboltpassthrough run execute if block ~-4 ~ ~5 #suhc:bloodboltpassthrough run execute if block ~1 ~ ~7 #suhc:bloodboltpassthrough run execute if block ~8 ~ ~8 #suhc:bloodboltpassthrough run execute if block ~11 ~ ~4 #suhc:bloodboltpassthrough run execute if block ~10 ~ ~-5 #suhc:bloodboltpassthrough run execute if block ~5 ~ ~-4 #suhc:bloodboltpassthrough run execute if block ~-1 ~ ~-6 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute at @s[scores={KyuDummy=4..}] run execute positioned ~ ~3 ~ run execute if block ~-6 ~ ~-2 #suhc:bloodboltpassthrough run execute if block ~-4 ~ ~5 #suhc:bloodboltpassthrough run execute if block ~1 ~ ~7 #suhc:bloodboltpassthrough run execute if block ~8 ~ ~8 #suhc:bloodboltpassthrough run execute if block ~11 ~ ~4 #suhc:bloodboltpassthrough run execute if block ~10 ~ ~-5 #suhc:bloodboltpassthrough run execute if block ~5 ~ ~-4 #suhc:bloodboltpassthrough run execute if block ~-1 ~ ~-6 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute at @s[scores={KyuDummy=5..}] run execute positioned ~ ~4 ~ run execute if block ~-6 ~ ~-2 #suhc:bloodboltpassthrough run execute if block ~-4 ~ ~5 #suhc:bloodboltpassthrough run execute if block ~1 ~ ~7 #suhc:bloodboltpassthrough run execute if block ~8 ~ ~8 #suhc:bloodboltpassthrough run execute if block ~11 ~ ~4 #suhc:bloodboltpassthrough run execute if block ~10 ~ ~-5 #suhc:bloodboltpassthrough run execute if block ~5 ~ ~-4 #suhc:bloodboltpassthrough run execute if block ~-1 ~ ~-6 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1





execute at @s[scores={KyuDummy=..5}] run setblock ~ ~-1 ~ red_concrete
execute as @s[scores={KyuDummy=..5}] run scoreboard players add Pekyuliar KyuDummy2 1 

execute at @s[scores={KyuDummy=6..}] run setblock ~ ~-1 ~ lime_concrete
execute as @s[scores={KyuDummy=6..}] run scoreboard players add Pekyuliar KyuDummy 1 

kill @s