execute at @s[scores={AttackTimer=140}] run effect give @e[type=armor_stand,tag=BoneBoi] levitation
execute at @s[scores={AttackTimer=141}] run effect clear @e[type=armor_stand,tag=BoneBoi] levitation

execute at @s[scores={AttackTimer=146}] run effect give @e[type=armor_stand,tag=BoneBoi] levitation
execute at @s[scores={AttackTimer=147}] run effect clear @e[type=armor_stand,tag=BoneBoi] levitation

execute at @s[scores={AttackTimer=152}] run effect give @e[type=armor_stand,tag=BoneBoi] levitation
execute at @s[scores={AttackTimer=153}] run effect clear @e[type=armor_stand,tag=BoneBoi] levitation

execute at @s[scores={AttackTimer=158}] run effect give @e[type=armor_stand,tag=BoneBoi] levitation
execute at @s[scores={AttackTimer=159}] run effect clear @e[type=armor_stand,tag=BoneBoi] levitation