scoreboard players add @e[type=!item,type=!player,type=!armor_stand,tag=BloodBolted] BloodBoltTimer 1
effect give @e[type=!item,type=!player,type=!armor_stand,tag=BloodBolted,scores={BloodBoltTimer=1}] wither 2 5
effect clear @e[type=!item,type=!player,type=!armor_stand,tag=BloodBolted,scores={BloodBoltTimer=3}] wither
execute unless entity @e[type=!item,type=!player,type=!armor_stand,tag=BloodBolted] run data merge block ~ ~ ~ {auto:0b}
tag @e[type=!item,type=!player,type=!armor_stand,tag=BloodBolted,scores={BloodBoltTimer=10..}] remove BloodBolted
scoreboard players set @e[type=!item,type=!player,type=!armor_stand,scores={BloodBoltTimer=10..}] BloodBoltTimer 0