execute at @s run kill @e[type=armor_stand,distance=..1,sort=nearest,tag=FireWhip2]
execute at @s positioned ~ ~1.5 ~ run kill @e[type=falling_block,distance=..1,sort=nearest,tag=FireWhipSand]
execute as @s run execute at @s run tp @s ^ ^ ^.35 ~-3 ~
execute at @s run kill @e[type=armor_stand,distance=..1,sort=nearest,tag=FireWhip2]
execute at @s positioned ~ ~1.5 ~ run kill @e[type=falling_block,distance=..1,sort=nearest,tag=FireWhipSand]
execute as @s run execute at @s run tp @s ^ ^ ^.35 ~-3 ~
execute at @s run kill @e[type=armor_stand,distance=..1,sort=nearest,tag=FireWhip2]
execute at @s positioned ~ ~1.5 ~ run kill @e[type=falling_block,distance=..1,sort=nearest,tag=FireWhipSand]
execute as @s run execute at @s run tp @s ^ ^ ^.35 ~-3 ~
execute at @s run kill @e[type=armor_stand,distance=..1,sort=nearest,tag=FireWhip2]
execute at @s positioned ~ ~1.5 ~ run kill @e[type=falling_block,distance=..1,sort=nearest,tag=FireWhipSand]
execute as @s run execute at @s run tp @s ^ ^ ^.35 ~-3 ~