scoreboard players add @s CadeyrnFSMove 1
execute at @s run tp @s[tag=!StopMove] ^ ^ ^.35
execute at @s[scores={CadeyrnFSMove=10..}] run tp @s[tag=!StopMove] ^ ^ ^.1
execute at @s[scores={CadeyrnFSMove=20..}] run tp @s[tag=!StopMove] ^ ^ ^.13
execute at @s run execute if entity @e[type=armor_stand,tag=FinalStandLooky,limit=1,distance=..1] run tag @s add StopMove
execute at @s[scores={CadeyrnFSMove=30..}] run tp @s[tag=!StopMove] ^ ^ ^.16
execute at @s run execute if entity @e[type=armor_stand,tag=FinalStandLooky,limit=1,distance=..1] run tag @s add StopMove
execute at @s[scores={CadeyrnFSMove=40..}] run tp @s[tag=!StopMove] ^ ^ ^.19
execute at @s run execute if entity @e[type=armor_stand,tag=FinalStandLooky,limit=1,distance=..1] run tag @s add StopMove
execute at @s[scores={CadeyrnFSMove=50..}] run tp @s[tag=!StopMove] ^ ^ ^.23
execute at @s run execute if entity @e[type=armor_stand,tag=FinalStandLooky,limit=1,distance=..1] run tag @s add StopMove
execute at @s[scores={CadeyrnFSMove=60..}] run tp @s[tag=!StopMove] ^ ^ ^.26



execute at @s run execute if entity @e[type=armor_stand,tag=FinalStandLooky,limit=1,distance=..1] run tag @s add StopMove
