#execute as @e[type=armor_stand,tag=TNTArrowSt] run execute at @s positioned ~ ~500 ~ run execute unless entity @e[type=arrow,distance=..1] run data modify entity @s Motion[0] set value 0.0
#execute as @e[type=armor_stand,tag=TNTArrowSt] run execute at @s positioned ~ ~500 ~ run execute unless entity @e[type=arrow,distance=..1] run data modify entity @s Motion[2] set value 0.0

execute as @e[type=arrow,tag=TNTArrow] run function zzzzdonotuse:weapons/tntcrossbowtimer2


scoreboard players add @e[type=silverfish,tag=TNTArrowSt] TNTCrossbowTimer 1
execute if entity @e[type=silverfish,tag=TNTArrowSt,scores={TNTCrossbowTimer=60..}] run function zzzzdonotuse:weapons/tntcrossbowreset
execute unless entity @e[type=silverfish,tag=TNTArrowSt] run function zzzzdonotuse:weapons/tntcrossbowreset

#execute at @e[type=silverfish,tag=tpme2] run tp @e[tag=tpme] ~ ~ ~ ~ ~