scoreboard players add @s KyuDummy 0

##checks all the blocks near the 4 main supports, checking to see if the ground blocks are SOLID blocks

execute positioned ~-3 ~ ~-3 run execute unless block ~-1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~-3 run execute unless block ~1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~-3 run execute unless block ~-1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~-3 run execute unless block ~1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

execute positioned ~-3 ~ ~4 run execute unless block ~-1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~4 run execute unless block ~1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~4 run execute unless block ~-1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~4 run execute unless block ~1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

execute positioned ~4 ~ ~-3 run execute unless block ~-1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~4 ~ ~-3 run execute unless block ~1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~4 ~ ~-3 run execute unless block ~-1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~4 ~ ~-3 run execute unless block ~1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

execute positioned ~4 ~ ~4 run execute unless block ~-1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~4 ~ ~4 run execute unless block ~1 ~-1 ~-1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~4 ~ ~4 run execute unless block ~-1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~4 ~ ~4 run execute unless block ~1 ~-1 ~1 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

#if any one block check fails, kill the marker
kill @s[scores={KyuDummy=..15}]