execute unless entity @e[type=armor_stand,tag=BloodBolt,tag=!KillMeNow] run execute unless entity @e[type=!item,tag=!player,type=!armor_stand,tag=BloodBolted] run data merge block ~ ~ ~ {auto:0b}
scoreboard players add @e[type=armor_stand,tag=BloodBolt] KyuBloodBolt 1
tag @e[type=armor_stand,tag=BloodBolt,scores={KyuBloodBolt=14}] add NoEffect
kill @e[type=armor_stand,tag=BloodBolt,scores={KyuBloodBolt=36..}]

execute as @e[type=armor_stand,tag=BloodBolt,tag=!NoEffect,tag=!SuperBB] run function zzzzdonotuse:weapons/bloodboltmove

execute as @e[type=armor_stand,tag=BloodBolt,tag=!NoEffect,tag=SuperBB] run function zzzzdonotuse:weapons/superbloodboltmovemain

