#execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @s
#execute as @s run execute at @s run tp @s ^ ^ ^.5
#execute at @s run particle minecraft:witch ~ ~ ~ 0 0 0 1 5 force
#execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit


execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit



execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit


execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit


execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit

execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit


execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute at @s run particle dust 0.85 0 1 0.95 ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s run tp @s ^ ^ ^.09 ~ ~
execute as @s run execute at @s run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run kill @e[type=armor_stand,tag=SuperBB,distance=...75]
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.59,type=!item,type=!player,type=!armor_stand,tag=!BloodBolted] run function zzzzdonotuse:weapons/bloodbolthit
