##front door
#execute positioned ~-7 ~ ~1 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute positioned ~-9 ~ ~4 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute positioned ~-9 ~ ~-3 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#
#
##back door
#execute positioned ~10 ~ ~ run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute positioned ~11 ~ ~2 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#
##4 main corners
#execute positioned ~-2 ~ ~-6 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute positioned ~-2 ~ ~6 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute positioned ~8 ~ ~-6 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute positioned ~8 ~ ~-6 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#
##deck
##execute positioned ~-5 ~ ~5 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
##execute positioned ~-5 ~ ~-5 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#
#execute as @s[scores={KyuDummy=9}] positioned ~ ~ ~ run setblock ~ ~ ~ minecraft:structure_block[mode=load]{name:"suhc:logcabin",posX:-9,posZ:-6,posY:-4,rotation:NONE,mirror:NONE,mode:LOAD,ignoreEntities:0b} destroy
#execute as @s[scores={KyuDummy=9}] positioned ~ ~ ~ run setblock ~ ~1 ~ redstone_block
#execute as @s[scores={KyuDummy=9}] positioned ~ ~ ~ run kill @e[type=marker,tag=LogCabCheck]



execute positioned ~9 ~ ~-6 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~9 ~ ~7 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-11 ~ ~-6 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-11 ~ ~7 run execute unless block ~ ~-2 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~9 ~ ~-6 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~9 ~ ~7 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-11 ~ ~-6 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-11 ~ ~7 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

execute positioned ~9 ~ ~-6 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~9 ~ ~7 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-11 ~ ~-6 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-11 ~ ~7 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

say hi


execute as @s[scores={KyuDummy=8}] positioned ~ ~ ~ run setblock ~ ~ ~ minecraft:structure_block[mode=load]{name:"suhc:logcabin",posX:-9,posZ:-6,posY:-4,rotation:NONE,mirror:NONE,mode:LOAD,ignoreEntities:0b} destroy
execute as @s[scores={KyuDummy=8}] positioned ~ ~ ~ run setblock ~ ~1 ~ redstone_block
execute as @s[scores={KyuDummy=8}] positioned ~ ~ ~ run kill @e[type=marker,tag=LogCabCheck]