scoreboard players add @s KyuDummy 0

execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

##check the base and corners for ice
#execute if block ~-1 ~-1 ~2 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~-1 ~-1 ~-2 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~2 ~-1 ~2 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#execute if block ~2 ~-1 ~-2 #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
######THE BELOW COMMAND IS JUST THE ABOVE COMMENTED COMMANDS STACKED ONTO ONE COMMAND FOR EFFICIENCY
execute at @s[scores={KyuDummy=1}] run execute if block ~-1 ~-1 ~2 ice run execute if block ~-1 ~-1 ~-2 ice run execute if block ~2 ~-1 ~2 ice run execute if block ~2 ~-1 ~-2 ice run scoreboard players add @s KyuDummy 1







#if any one block check fails, kill the marker
kill @s[type=!player,scores={KyuDummy=..1}]