execute positioned ~ ~2 ~ run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~ ~2 ~1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~ ~2 ~-1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~2 ~ run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~2 ~ run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~1 ~2 ~1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~2 ~-1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~1 ~2 ~-1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~2 ~1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy

execute positioned ~ ~3 ~ run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~ ~3 ~1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~ ~3 ~-1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~3 ~ run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~3 ~ run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~1 ~3 ~1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~3 ~-1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~1 ~3 ~-1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy
execute positioned ~-1 ~3 ~1 run execute unless block ~ ~ ~ bedrock run fill ~ ~ ~ ~ ~ ~ air destroy

execute positioned ~ ~1.5 ~ run effect give @a[distance=..2] levitation 1 25
execute positioned ~ ~1.5 ~ run effect give @a[distance=..2] wither 15 0