scoreboard players add @s KyuDummy 1
tag @s[scores={KyuDummy=200..}] add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute at @s positioned ~ ~.8 ~ run execute positioned ^ ^ ^-11 run particle minecraft:entity_effect ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute at @s positioned ~ ~.8 ~ run execute positioned ^ ^ ^-11 run particle minecraft:entity_effect ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute at @s positioned ~ ~.8 ~ run execute positioned ^ ^ ^-11 run particle minecraft:entity_effect ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute at @s positioned ~ ~.8 ~ run execute positioned ^ ^ ^-11 run particle minecraft:entity_effect ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute at @s positioned ~ ~.8 ~ run execute positioned ^ ^ ^-11 run particle minecraft:entity_effect ~ ~ ~ 0 0 0 1 1 force
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving

execute as @s run execute at @s positioned ~ ~.65 ~ run execute unless block ~ ~ ~ air run execute unless block ~ ~ ~ #suhc:bloodboltpassthrough run tag @s add StopMoving
execute as @s run execute at @s run tp @s[tag=!StopMoving] ^ ^ ^.25
execute as @s run execute at @s positioned ~ ~-.35 ~ run execute if entity @e[distance=..1.55,type=!item,type=!player,type=!armor_stand,type=!potion] run tag @s add StopMoving