#execute as @e[type=minecraft:armor_stand,sort=nearest,limit=1] run data modify entity @s HandItems[1] set from entity @e[type=item,limit=1,sort=nearest] Item
summon armor_stand ~ ~-1 ~ {Invisible:1b,Silent:1b,Tags:["BloodImbue"],NoGravity:1,Pose:{LeftArm:[135f,0f,0f],RightArm:[135f,0f,0f]}}
summon minecraft:item ~ ~5000 ~ {Tags:["BloodImbueMe","ItemSave","SaveItem"],Item:{id:"minecraft:structure_void",Count:1b},Age:1999s,NoGravity:1,Health:500s}
execute at @s run tp @e[type=minecraft:armor_stand,tag=BloodImbue,limit=1,sort=nearest,distance=..5] ^ ^ ^.3 ~ 0
execute at @s run execute as @e[type=minecraft:armor_stand,tag=BloodImbue,limit=1,sort=nearest,distance=..5] run execute at @s run tp @s ~ ~-.3 ~
execute as @s run execute at @s positioned ~ ~5000 ~ run data modify entity @e[type=item,limit=1,sort=nearest,tag=BloodImbueMe,distance=..1] Item set from entity @s Inventory[{Slot:-106b}]
item replace entity @s weapon.offhand with air
#execute as @e[type=minecraft:armor_stand,tag=BloodImbue] run execute at @s run data modify entity @s HandItems[1] set from entity @e[type=item,limit=1,sort=nearest,tag=BloodImbueMe] Item
#kill @e[type=item,tag=BloodImbueMe]
scoreboard players set @s BImbueTimer 0
tag @s add PlayerBImbue
scoreboard players add @e[name=DayQ] KyuImbueCheck 1