#check the 4 corners of the structure to see if the ground is SOLID blocks
execute positioned ~9 ~ ~-6 run execute unless block ~ ~-3 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~9 ~ ~7 run execute unless block ~ ~-3 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-9 ~ ~-6 run execute unless block ~ ~-3 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-9 ~ ~7 run execute unless block ~ ~-3 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1

#misc checks
execute positioned ~4 ~ ~7 run execute unless block ~ ~-3 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~1 ~ ~-6 run execute unless block ~ ~-3 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~-6 run execute unless block ~ ~-3 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1



#check the 4 corners of the structure to see if 1 block above ground is NON-SOLID(air, vines, flowers, water, etc), **or** if 1 block above ground is SOLID and 2 blocks above ground is NON-SOLID
execute positioned ~9 ~ ~-6 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~9 ~ ~7 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-9 ~ ~-6 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-9 ~ ~7 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#misc checks
execute positioned ~4 ~ ~7 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~1 ~ ~-6 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~-6 run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1




execute positioned ~9 ~ ~-6 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~9 ~ ~7 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-9 ~ ~-6 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-9 ~ ~7 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
#misc checks
execute positioned ~4 ~ ~7 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~1 ~ ~-6 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1
execute positioned ~-3 ~ ~-6 run execute unless block ~ ~-1 ~ #suhc:bloodboltpassthrough run execute if block ~ ~ ~ #suhc:bloodboltpassthrough run scoreboard players add @s KyuDummy 1


#if any one corner has a condition fail, kill the marker
kill @s[scores={KyuDummy=..13}]