tag @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=!GotStand2,limit=1] add GotStand
summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Silent:1b,Marker:1b,Tags:["DiePls","Look4Stand","SkeleStand1"],NoGravity:1,Rotation:[-132.663F,0F]}
execute as @e[type=armor_stand,tag=Look4Stand,y_rotation=-132.663] run execute at @s run tp @s ~ ~ ~ facing entity @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=GotStand,tag=!GotStand2,limit=1] feet
tag @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=GotStand,tag=!GotStand2,limit=1] add GotStand2

tag @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=!GotStand2,limit=1] add GotStand
summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Silent:1b,Marker:1b,Tags:["DiePls","Look4Stand","SkeleStand2"],NoGravity:1,Rotation:[-132.663F,0F]}
execute as @e[type=armor_stand,tag=Look4Stand,y_rotation=-132.663] run execute at @s run tp @s ~ ~ ~ facing entity @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=GotStand,tag=!GotStand2,limit=1] feet
tag @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=GotStand,tag=!GotStand2,limit=1] add GotStand2

tag @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=!GotStand2,limit=1] add GotStand
summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Silent:1b,Marker:1b,Tags:["DiePls","Look4Stand","SkeleStand3"],NoGravity:1,Rotation:[-132.663F,0F]}
execute as @e[type=armor_stand,tag=Look4Stand,y_rotation=-132.663] run execute at @s run tp @s ~ ~ ~ facing entity @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=GotStand,tag=!GotStand2,limit=1] feet
tag @e[type=armor_stand,tag=Look4Bone,tag=FoundBone,tag=GotStand,tag=!GotStand2,limit=1] add GotStand2

playsound minecraft:block.beacon.power_select hostile @a[distance=..150] ~ ~ ~ 2 2 0.5
