scoreboard players add @s AttackTimer 1
execute at @s[scores={AttackTimer=1}] run function zzzzdonotuse:cadeyrn/attacks/brigade/brigadestart

execute at @s[scores={AttackTimer=12}] run playsound minecraft:entity.skeleton.step hostile @a[distance=..150] ~ ~ ~ 1 0.5 1
execute at @s[scores={AttackTimer=12}] run playsound minecraft:entity.skeleton.step hostile @a[distance=..150] ~ ~ ~ 1 0.5 1
execute at @s[scores={AttackTimer=12}] run playsound minecraft:entity.skeleton.step hostile @a[distance=..150] ~ ~ ~ 1 0.5 1

execute as @s[scores={AttackTimer=15..55}] run function zzzzdonotuse:cadeyrn/attacks/brigade/brigadeparticlestands

execute as @s[scores={AttackTimer=66..70}] run function zzzzdonotuse:cadeyrn/attacks/brigade/brigadeskeletons

execute if entity @e[type=armor_stand,tag=BrigadeParticle] run function zzzzdonotuse:cadeyrn/attacks/brigade/brigadeparticles

execute as @s[scores={AttackTimer=101..}] run function zzzzdonotuse:cadeyrn/attacks/brigade/reset





#scoreboard objectives add KillObjKyu dummy















