This pack is created by (Me) IonicXHaxe as a default texture improvement pack for [Java 1.16.4+/Bedrock 1.16.2+], and any version past 1.17+, not a complete texture overhall.

All editted textures were designed by (Me) IonicXHaze for this pack, and are not to be taken credit for by others.

You may use my textures for your own personal pack, but please do not distribute your pack publically without at least crediting me (link either my MediaFire pack page, my creator page on MCPEDL, Planet Minecraft, or Curseforge).

Note: To differences in how resource packs work between versions, some features will not be available (Exclusions Marked).
	-Bedrock does not support variable block textures
	-Bedrock does not support Connected Textures Mod / Continuity Mod textures
	-Bedrock does not support OptiFine and its Better Grass / Connected Textures settings
	-Bedrock does not allow have fully customizable UIs
	-Bedrock does not allow block model changes
	-Bedrock does not have individual record names
	-Java does not support subpacks
	-Java does not have different map variant textures

Here all the list changes in the resource pack:
	
        Blocks:
	Brick blocks [brick type blocks] have had individual bricks recolored
	Stonebricks [stonebrick type blocks] have had an individual brick slightly lightened/darkened
	Quarts Bricks have been retextured to have stone brick texture
	Dark Prismarine has been retextured to match purpur brick texture
	Prismarine Stonebrick has been retextures to match purpur brick and new dark prismarine texture
	Mud Bricks have been reflected horizontally (to better match other bricks) and have brick color variation
	Glass [stained/panes/tinted] have the outer border removed
	Iron Bars Have been retextured to look more modern
	Iron blocks have been retextured too look more like stacked iron (Outher Border Removed)
	Lapiz Block have the outer border removerd
	Redstone Blocks have the outer border removed
	Shroomlights have the outer border removed
	Polished Stone type blocks have the outer borders removed
	Emerald Block has had a slight shading tweak
	Smooth Stone has been retextured to more closely match the smooth stone slab texture (Better Border Shading)
	Sands now have a altered soul soil design pattern
	Suspiscious Sand has been altered to match new sand texture
	Diorite, Granite Gravel, Tuff, Calcite, and Moss have had their textures smoothened
	Bedrock has been retextured to be darker, smoother, and a bit more natural looking
	Grass, grass like blocks, and nylium now have full coverage side textures
	Logs, Stems, and Log Variants have have more circular ring like texture to mimic real trees better
	Crimson Wood/items have been given a more crimson like color
	Ancient Debris has been retextured to look more like an ore
	Anvils now have a hammer on the top
	Cut sandstones have been retextured to have a brick like pattern
	Daylight Sensors look more like solar panels
	End Portal Frames now have an ender eye marking to indicate rotation
	Jukeboxes have a record player design on top
	All Ores (except quarts or deepslate ores) now have different unique textures (for 1.17+, the new default textures are just updated)
	Redstone Dust Lines have been slightly altered making them connect better
	Melons plants have a distict green stem now
	Budding Amethyst now have more defined cracks
	Deepslate blocks now have more tone differences in each section (similar to stonebricks)
	Cobbled Deeplsate has been made less squared in terms of the patern
	Copper Blocks (regular) now have lighter borders and are a little smoother in terms of texture
	Raw Ore Blocks have been slightly tweaked to give off more depth and better shading
	Lightning Rod now have a slightly weathered copper design
 	Torches have a slight plant/soul sand tint added near the flame
	Gold Block have a slight change in shading
	TNT has been made slightly darker
	Beds had a slight texture update
	Flowering Azalea (leaves) have more coloration to the flowers 
	Tall Grass has been made shorter
	"Grass" has been made slightly smaller and less obstructive
	Dark Oak Leaves have been made slighly darker to be more defined from regular oak (except Bedrock opaque)
	Sticky Pistons have a honey pattern now, and can now be recognized from a side view
	Observers have a more clear activation indicator from the back
	Observers have an arrow on the side that points toward the output [Credit: Vanilla Tweaks (for model coding)]
	Scafolding have been modified to be less obstructive while climbing
	Cake has been given more detail
	Mushrooms/Fungus have updated textures
	Diamond blocks have been made lighter with better shading
	Activator and Powered Rails have been tweaked to look less alike
	Mud blocks are now more brown and less blue
	Mangrove rooted mud now has more mud being exposed and less root
	Magneta Glazed Terracotta (Arrow-cotta) has been slightly altered to flow more
	Calibrated Sculk Sensor texture has been slightly tweaked 
	Cherry Wood Leaves now have more color variation
	Bamboo Planks have color variation
	Fletching Tables now have blank side textures to use for aesthetical purposes (because their is STILL no use for this 1.14 block) 
        
	Items/Armor:
        Shields now have a Creeper design on the front
	Netherite Chestplates now have gold around the shoulder blades (The Creeper design has been removed since the introduction of armor trims
	Nethrite Helmets now have gold trims
	Netherwart now has a mushroom design
	Diamonds now have a more classic diamond design
	Apples now have a more defined apple design
	Experience Bottles now have bubbles
	Lingering Potions now have bubbles
	Fire Charges have a flame texture
	Blaze Rods have a flame texture
	Sticks now look more like sticks irl
	Filled Maps now have the bedrock locked map texture [Java Only]
	Special Maps (Treasure/Special Structure) now have special specific icon textures [Bedrock Only]
	Pufferfish (Bucket Of Pufferfish) now have big eyes when fully puffed
	Shears now have a scissor like handle
        Each Ore Tool/Sword has a unique texture
	Banner Patterns now have a design preview on each pattern [Java Only]
	Beef texture has been altered to a T-bone
	Arrows have an updated texture to add flint tips
	Bows have an updated texture
	Crossbows have a texture update to the bow part.
	Copper Ingots and Raw Copper now have a slightly weathered texture
	Records/Discs are now circular
	Record/Disc "5" now has a cracked texture design to repressent fragments
	Record/Disk "5" fragments have been updated and are now slightly bigger 
	The Spyglass now is slightly more gold and has an amethyst lense
	Iron, Diamond, and Gold Helmets have a more accurate icon
	Iron Armor has been updated to look more like knight armor
	Turtle Helmets obstruct the face less.
	Repeaters, Comparators, and Levers have had icon updates
	Fishing Rods (and variants) have an updated texture
	Iron and Gold Nuggets have had a teture update to match the pattern of raw gold/iron
	The barrier icon is more rounded
	Emerald has a new texture
	Netherite Ingot now has a bit of gold showing through
	Gold Ingot now has the newer raw gold texture and coloration
	Elytra now have a dragon wing texture
	Recovery Compass has been made more circular
	
	Misc:
	Steve and Alex Skins have been slightly altered [Special skin pack available to download from MCPEDL for both versions]
	Zombies, Zombie Villagers, Skeletons, Strays, Wither Skeletons, Ghasts, Withers, Snow Golem, Iron Golem, Pufferfish and Axolotl have had a slight texture alteration
	Zombified Piglin now have a slighlt more nostalgic face texture [THE PIGMEN]
	Husks now represent an undead Alex instead of Steve
	Arrow Entities have had a small texture alteration to add flint tips
	The End Sky has been given a nice stary texture
	The Sun had been given a more round texture
	The Moon phases have been given a more round texture
	The New Moon Texture is now a ghost moon texture
	The Hotbar now has numbered slots
	The Crosshair is now an X shape
	The Spyglass lense now has circular corners
	The Pumpkinblur texture is now semi-transparent
	HUD Icons (ex: Hearts) have been made less obstructive 
        Connection icon now has colored indications
	Heart Icons have been slightly altered
	The offhand icon has been updated to feature a circular shield
	Armor icons have been updated
	Llama Carpet icon has been updated
	Chickens are now brown colored instead of white
	[Bedrock] Music Discs have been renamed to "record" [Bedrock]
	[Java] Music Discs have been renamed to "record - {track name}" for ease of searching [Java]
	Raw Beef and Steak have been renamed to "raw steak" and "cooked steak" for consistancy
	"Wood" blocks have been renamed to "bark wood" blocks for ease of searching
	"Seeds" have been renamed to "wheat seeds" for ease of searching
	Ancient Debris has been renamed to "ancient netherite debris" for ease of searching
	Weighted Pressure Plates now have either "gold" or "iron" in there names for ease of searching
	The Dragon Egg and Dragon Head have been renamed to "ender dragon (insert)"
	"Grass" has been renamed to "Tall Grass" for consistancy
	"Tallgrass" has been renamed to  "Double Tall Grass" for consistancy
	"Lime" items are now "Lime Green" items for ease of searching
	Elytra are now called elytra wings
	"Glow Ink Sac" is now called "Glow Ink Dye" for ease of search
	"Lightning Rod" is now called "Copper Lightning Rod"
	Planks now include the word "wood' for ease of search
	Updated textures for Azure Bluet, Cornflower, Blue Orchid, Allium Textures to be larger  
	Added some splash texts for fun [Java Only]
	Inventory GUIs have transparency for dangerous situations [Java Only]
	Crafting Table GUI has a crafting table texture in the GUI [Java Only]
	Smoker and Blast Furnace show what type of smeltables are used for each table [Java Only]
	Weapon Cooldown Indicators now have improved texture [Java Only]

	Model Changes [Java Only]:
	Observers now have activation indicators on the front, sides, top, amd bottom [Credit: Vanilla Tweaks (for model coding)]
	Droppers/Dispensers now have an arrow on the top and bottom to indicate the output
	Bricks/brick type blocks have texture variation
        Ores have texture variation
	Stone Bricks have texture variation
	Quartz bricks have texture variation
	Infested Blocks have a dity and cracked texture
	Hanging Lantern chains now have fully 3D models
	Chains have fully 3D models
	Torches and Lanterns have 3D item models
	Infested Blocks have a dity and cracked texture
	Infested Block Item models how have a red x in order to avoid accidental selections [Creative Only]
	Gave certain flowers texture variation
	Fletching Tables now have a proper bottom texture

Dark Mode - always on in Java, but Bedrock has togglable subpacks [available for "Standard" and "B/LG" texture].
Note: Due to Bedrock's UI/GUI setup, dark mode customizations are much more limiting (and glitchy) without altering the game's code. 
	-Most UIs are designed around a code template and color pallets system.
	-File naming is not the greatest, making locating correct files difficult
	-If a UI texture glitches, it is best to leave the world and reequip the Resource Pack 

	The in-game GUIs (inventory/crafting table) now have dark mode textures
	The menu UIs now have dark mode textures
	[Bedrock] Selected/Hover tabs/toggles/switches are now blue (instead of green) in dark mode
	[Java] Selected/Hover tabs now have a blue outline (instead of white) in dark mode
	[Bedrock] Blocks with inventory GUIs (crafting tables, etc., NOT cauldrons, etc.) always have blue names (dark mode or not due to subpack limitations)
	[Bedrock] In the creative inventory, all blocks with item GUIs (crafting tables, etc., NOT cauldrons, etc.) can be found by typing "§9" into the search bar
	[Java] Most (essential) texts now have white lettering in order to be seen better
	

B/LG pack settings/textures - available in Bedrock subpack(s) and Java OptiFine tweaked pack.
For OptiFine Users: [Java Only] "connected textures" and "better grass" settings can be used and are recommended to be turned ON for B/LG specific textures.
Alternatively, Iris/Sodium users can use the Continuity Mod (and its built in RPs) in order to use connected textures WITHOUT OptiFine.

	Glass textures are changed to default textures for CTM (or Continuity Mod) usage in OptiFine pack [seperate better glass only packs also available]
	Grass, grass like blocks, and nylium have a lowered side textures instead of full coverage [Designed for OptiFine "better grass: fancy" settings]
	Iron Blocks have outer borders (Both), but do have OptiFine CTM (and Continuity Mod) compatibility (Java)
	Polished Stone blocks have outer borders (Both), but do have OptiFine CTM (and Continuity Mod) compatibility (Java)
	Smooth Stone blocks have OptiFine CTM (and Continuity Mod) compatibility (Java)
	
	


