Here is a helpful list of allowed variables in item names and lore:

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# VARIBLES TO USE IN ITEM DISPLAY NAME FORMAT
# - %basematerial% : Minecraft's name for the material
# - %mythicmaterial% : Customized name of the material
# - %generalprefix% : A prefix pulled from the general prefix file
# - %generalsuffix% : A suffix pulled from the general suffix file
# - %materialprefix% : A prefix pulled from the material's prefix file (if it has one)
# - %materialsuffix% : A suffix pulled from the material's suffix file (if it has one)
# - %tierprefix% : A prefix pulled from the tier's prefix file (if it has one)
# - %tiersuffix% : A suffix pulled from the tier's suffix file (if it has one)
# - %itemtype% : Customized name of the type of the item (sword, axe, etc.)
# - %materialtype% : Customized name of the material of the item (diamond, wood, etc.)
# - %tiername% : Name of the item's tier
# - %enchantment% : Customized name of the highest enchantment on the item
# - %enchantmentprefix% : A prefix pulled from the highest enchantment's prefix file (if it has one)
# - %enchantmentsuffix% : A suffix pulled from the highest enchantment's suffix file (if it has one)
#
# VARIABLES TO USE IN FORMAT LORE
# - %itemtype% : Customized name of the type of the item (sword, axe, etc.)
# - %basematerial% : Minecraft's name for the material
# - %mythicmaterial% : Customized name of the material
# - %tiername% : Name of the item's tier
# - %enchantment% : Customized name of the highest enchantment on the item
# - %tiercolor% : display color of the item's tier
# - %baselore% : base lore of the item's tier
# - %bonuslore% : bonus lore of the item's tier
# - %socketgemlore% : all of the socket gems on the item/socket slots
# - %socketablelore% : 'socketted-item-lore' from socketting.yml
# - %socketlore% : %socketgemlore% and %socketablelore%
# - %generallore% : lore pulled from general.txt
# - %tierlore% : lore pulled from the lore file for the item's tier
# - %materiallore% : lore pulled from the lore file for the item's material
# - %enchantmentlore% : lore pulled from the lore file for the item's highest enchantment
# - %itemtypelore% : lore pulled from the lore file for the item's type
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