{
    "format_version": "1.10.0",

    "render_controllers": {
        //Render básico Textura Normal
        "controller.render.character": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.default" } ],
            "textures": [
                "Texture.default"
            ]

        },
        //Render básico Textura Light
        "controller.render.character_light_2": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.light" } ],
            "textures": [ "Texture.light" ],
            "light_color_multiplier": 1.2,
            "ignore_lighting": true
        },

        //Render Cambio de Noche Textura Normal
        "controller.render.character_nightskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.default" } ],
            "textures": [ "!(q.time_of_day > 0.25 && q.time_of_day < 0.75) ? Texture.default_N : Texture.default" ]
        },

        //Render Cambio de Noche Textura Light
        "controller.render.character_light_nightskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.light" } ],
            "textures": [ "!(q.time_of_day > 0.25 && q.time_of_day < 0.75) ? Texture.light_N : Texture.light" ],
            "light_color_multiplier": 1.2,
            "ignore_lighting": true
        },

        //Render Cambio en el Agua Textura Normal
        "controller.render.character_waterskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.default" } ],
            "textures": [ "(q.is_in_contact_with_water) ? Texture.default_W : Texture.default" ]
        },

        //Render Cambio en el Agua Textura Light
        "controller.render.character_light_waterskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.light" } ],
            "textures": [ "(q.is_in_contact_with_water) ? Texture.light_w : Texture.light" ],
            "light_color_multiplier": 1.2,
            "ignore_lighting": true
        },
        //Render Cambio en el Agua y de Noche Textura Normal
        "controller.render.character_waterskinAndnightskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.default" } ],
            "textures": [ "(q.is_in_contact_with_water) ? Texture.default_W : !(q.time_of_day > 0.25 && q.time_of_day < 0.75) ? Texture.default_N : Texture.default" ]
        },

        //Render Cambio en el Agua y de Noche Textura Light
        "controller.render.character_light_waterskinAndnightskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.light" } ],
            "textures": [ "(q.is_in_contact_with_water) ? Texture.light_w : !(q.time_of_day > 0.25 && q.time_of_day < 0.75) ? Texture.light_N : Texture.light" ],
            "light_color_multiplier": 1.2,
            "ignore_lighting": true
        },


        //Render Tamed Textura Normal (Sin uso)
        "controller.render.character_tamedskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.default" } ],
            "textures": [ "q.has_owner ? Texture.default_N : Texture.default" ]
        },

        //Render Tamed Textura Light (Sin uso)
        "controller.render.character_light_tamedskin": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.light" } ],
            "textures": [ "q.has_owner ? Texture.light_N : Texture.light" ],
            "light_color_multiplier": 1.2,
            "ignore_lighting": true
        },

        //Render Completamente Brillante (Senko)
        "controller.render.character_light": {
            "geometry": "Geometry.default",
            "materials": [ { "*": "Material.default" } ],
            "textures": [
                "Texture.default"
            ],
            "light_color_multiplier": 1.1,
            "ignore_lighting": true
        },
        //Armadura con busto
        "controller.render.ac_armor": {
            "geometry": "query.variant==1 ? Geometry.waifuBArmor : Geometry.default",
            "materials": [ { "*": "variable.is_enchanted ? Material.enchanted : Material.default" } ],
            "textures": [ "Texture.default", "Texture.enchanted" ]
        }


    }
}
    
