#shaders/lang/en_us.lang

#Profiles

profile.STANDARD=Normal
profile.UPSCALED=§aUpscaled
profile.LOW=§bLow
profile.HIGH=§cHigh

#Screens


screen.Shading=Shading
screen.Shadows=Shadows
screen.Temporal_effects=Temporal Effects
screen.Wavy_stuff=Wavy Stuff
screen.LabPBR=LabPBR
screen.DOF=Depth of field
screen.Quality=Quality
screen.Misc=Debug / Misc

#Settings

option.DEBUG_MODE=Debug Mode
value.DEBUG_MODE.0=None
value.DEBUG_MODE.1=Ambient
value.DEBUG_MODE.2=Reflections
value.DEBUG_MODE.3=World Normals
value.DEBUG_MODE.4=SSS

#SHADOWS
option.shadowMapResolution=Shadowmap Resolution
option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§r Higher resolution gives sharper shadows, but reduces performance.

value.shadowMapResolution.512=Super Low
value.shadowMapResolution.1024=Low
value.shadowMapResolution.2048=Medium
value.shadowMapResolution.3072=High
value.shadowMapResolution.4096=Extra High
value.shadowMapResolution.8192=Stupidly High
value.shadowMapResolution.16384=Way Too High

option.shadowDistance=Shadow Distance
option.shadowDistance.comment=Adjusts shadow distance.

option.PENUMBRA_SHADOWS=Penumbra Shadows
option.CONTACT_SHADOWS=Contact Shadows


#Shading
option.AO_MODE=Ambient Occlusion
value.AO_MODE.0=Disabled
value.AO_MODE.1=SSAO
value.AO_MODE.2=RTAO
option.MIN_LIGHT=Minimum ambient light
option.TORCH_COLOR=Light Color
option.RSM=Global Illumination
option.sunPathRotation = Sun Path Rotation

#PBR
option.LAB_PBR=LabPBR Maps
option.POM_DEPTH=Parallax Depth
option.POM=Parallax Occlusion
option.NORMAL_MAPS=Normal Maps


option.POM_MAP_RES=POM resolution
option.MAX_ITERATIONS=POM Iterations
option.MAX_DIST=Max POM Distance
option.BUMP_MULT=Normal depth
option.LAB_REFLECTIONS= Screen Space Reflections
option.REFLECTION_CUTOFF= SSR Cutoff


#DOF

option.DOF=Depth of field
option.DOF_MODE=Focus mode
option.DOF_MODE.comment=Focus mode of the camera. 'Auto' focuses on whatever the player is looking at. 'Manual' allows the player to set the distance the camera tries to focus at with Shader setting "Manual focus distance". 'Manual+' allows to use Brightness value as multiplier to "Manual focus distance".
value.DOF_MODE.0=Auto
value.DOF_MODE.1=Manual
value.DOF_MODE.2=Manual+
option.BOKEH_MODE=Bokeh mode
option.BOKEH_MODE.comment=Switches which Bokeh will show on DOF (probably needs better explanation)
value.BOKEH_MODE.0=Standard
value.BOKEH_MODE.1=Hexagonal
value.BOKEH_MODE.2=High Quality
value.BOKEH_MODE.3=Paint/Brush
option.FOCAL=Focal length
suffix.FOCAL=mm
option.APERTURE=Aperture
prefix.APERTURE=f/
option.MANUAL_FOCUS=Manual focus distance
suffix.MANUAL_FOCUS= m
option.EXCLUDE_MODE=Blur Mode
value.EXCLUDE_MODE.0=Far and Near, with Hand
value.EXCLUDE_MODE.1=Far, without Near and Hand
value.EXCLUDE_MODE.2=Far and Near, without Hand


#TAA
option.FLICKER_REDUCTION=Flicker reduction
option.TAA_HISTORY_WEIGHT=Blend factor

option.TAA_UPSCALING=TAA Upscaling
option.RENDER_SCALE_X=Horizontal render scale
option.RENDER_SCALE_Y=Vertical render scale


option.TAA = Temporal Anti-Aliasing
option.TAA.comment = Performs anti-aliasing over multiple frames. Can result in various artifacts. Small to medium performance impact.
option.TAA_CLIP = Clipping
option.TAA_CLIP.comment = Minimizes ghosting in motion, but can introduce flickering. Small performance impact.

option.TAA_FILTER = TAA Filter
option.TAA_FILTER.comment = Filter used for frame information. Subtly affects edge smoothness & sharpness. Nearest gives very sharp but subtly aliased edges. Bilinear gives very smooth but subtly soft edges. Bicubic gives good smoothness and sharpness.
value.TAA_FILTER.FILTER_BICUBIC = Bicubic (Catmull-Rom)
value.TAA_FILTER.FILTER_BILINEAR = Bilinear
value.TAA_FILTER.FILTER_NEAREST = Nearest
option.TAA_OFFCENTER_REJECTION = Offcenter Rejection
option.TAA_OFFCENTER_REJECTION.comment = Controls balance between aliasing vs blurring in motion.
option.TAA_USE_CLOSEST_DEPTH = Use Closest Depth
option.TAA_USE_CLOSEST_DEPTH.comment = Improves quality of geometry edges in motion. Small to medium performance impact.
