Name Skyfire Missile
ShortName dwSkyfireMlAmmo
Model Bullet

//Ammo type
//Shell True
//Missile true

//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile

//Colour of icon and model
Colour 255 255 255
Icon CastellanusMissileSwarm
//How affected by gravity the bullet is
FallSpeed 0.1
//The maximum stack size
MaxStackSize 6
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1

//The damage multiplier caused by the bullet on hitting an entity
Damage 1
DamageVsLiving 20
DamageVsVehicles 50
//Size of explosion caused
Explosion 1
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.2
HitSound bullet_hit


//The penetration power of this bullet. Anything > 1 will penetrate a player. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian

//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant


PenetratingPower 1.0


//Syntax is PotionEffect <ID> <Duration at 1 second per 20 ticks> <Amplifier>
//IDs are 	1:MoveSpeed	2:MoveSlowdown	3:DigSpeed	4:DigSlowdown	5:DamageBoost	6:Heal	7:Harm	8:Jump	9:Confusion	10:Regeneration
//11:Resistance		12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness	19:Poison  20:Wither

//PotionEffect 9 100 0



//Particle Effects
SmokeTrail true

LockOnToDriveables true
LockOnToPlayers true
LockOnToLivings true
MaxLockOnAngle 45.0