Name Rifle Grip
ShortName dwLpmAssaultGrip
Icon LPM_AssaultGrip
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip"
AttachmentType grip
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment
Silencer false
//These multipliers stack between attachments and do what they say
MeleeDamageMultiplier 1.0
DamageMultiplier 1.0
SpreadMultiplier 1.0
RecoilMultiplier 0.5
BulletSpeedMultiplier 1.0
ReloadTimeMultiplier 1.0
//These variables only come into effect if this is a scope
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights)
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model
ZoomLevel 1.0
FOVZoomLevel 2.0
ZoomOverlay
//Model
Model dwfirearms.LPMAssaultGrip
Texture Attachment_LPM_GripsMap01
ModelScale 0.2
//Recipe
//RecipeOutput 1
//Recipe R yellowDust F fiberglass G thinGlass
//FFF
//G G
//FFF

Description Lupine Military
