{
	"format_version" : "1.8.0",
	"animations" : {
		"animation.camera_rotate_projectile" : {
			"loop" : true,
			"bones" : {
				"block" : {
					"rotation": [ "query.camera_rotation(0)", "query.camera_rotation(1)", 0.0 ]
				}
			}
		}
	}
}
