ambient.basalt_deltas.additions,
ambient.basalt_deltas.loop,
ambient.basalt_deltas.mood,
ambient.cave,
ambient.crimson_forest.additions,
ambient.crimson_forest.loop,
ambient.crimson_forest.mood,
ambient.nether_wastes.additions,
ambient.nether_wastes.loop,
ambient.nether_wastes.mood,
ambient.soul_sand_valley.additions,
ambient.soul_sand_valley.loop,
ambient.soul_sand_valley.mood,
ambient.underwater.enter,
ambient.underwater.exit,
ambient.underwater.loop,
ambient.underwater.loop.additions,
ambient.underwater.loop.additions.rare,
ambient.underwater.loop.additions.ultra_rare,
ambient.warped_forest.additions,
ambient.warped_forest.loop,
ambient.warped_forest.mood,
block.amethyst_block.break,
block.amethyst_block.chime,
block.amethyst_block.fall,
block.amethyst_block.hit,
block.amethyst_block.place,
block.amethyst_block.step,
block.amethyst_cluster.break,
block.amethyst_cluster.fall,
block.amethyst_cluster.hit,
block.amethyst_cluster.place,
block.amethyst_cluster.step,
block.ancient_debris.break,
block.ancient_debris.fall,
block.ancient_debris.hit,
block.ancient_debris.place,
block.ancient_debris.step,
block.anvil.break,
block.anvil.destroy,
block.anvil.fall,
block.anvil.hit,
block.anvil.land,
block.anvil.place,
block.anvil.step,
block.anvil.use,
block.azalea.break,
block.azalea.fall,
block.azalea.hit,
block.azalea.place,
block.azalea.step,
block.azalea_leaves.break,
block.azalea_leaves.fall,
block.azalea_leaves.hit,
block.azalea_leaves.place,
block.azalea_leaves.step,
block.bamboo.break,
block.bamboo.fall,
block.bamboo.hit,
block.bamboo.place,
block.bamboo.step,
block.bamboo_sapling.break,
block.bamboo_sapling.hit,
block.bamboo_sapling.place,
block.bamboo_wood.break,
block.bamboo_wood.fall,
block.bamboo_wood.hit,
block.bamboo_wood.place,
block.bamboo_wood.step,
block.bamboo_wood_button.click_off,
block.bamboo_wood_button.click_on,
block.bamboo_wood_door.close,
block.bamboo_wood_door.open,
block.bamboo_wood_fence_gate.close,
block.bamboo_wood_fence_gate.open,
block.bamboo_wood_hanging_sign.break,
block.bamboo_wood_hanging_sign.fall,
block.bamboo_wood_hanging_sign.hit,
block.bamboo_wood_hanging_sign.place,
block.bamboo_wood_hanging_sign.step,
block.bamboo_wood_pressure_plate.click_off,
block.bamboo_wood_pressure_plate.click_on,
block.bamboo_wood_trapdoor.close,
block.bamboo_wood_trapdoor.open,
block.barrel.close,
block.barrel.open,
block.basalt.break,
block.basalt.fall,
block.basalt.hit,
block.basalt.place,
block.basalt.step,
block.beacon.activate,
block.beacon.ambient,
block.beacon.deactivate,
block.beacon.power_select,
block.beehive.drip,
block.beehive.enter,
block.beehive.exit,
block.beehive.shear,
block.beehive.work,
block.bell.resonate,
block.bell.use,
block.big_dripleaf.break,
block.big_dripleaf.fall,
block.big_dripleaf.hit,
block.big_dripleaf.place,
block.big_dripleaf.step,
block.big_dripleaf.tilt_down,
block.big_dripleaf.tilt_up,
block.blastfurnace.fire_crackle,
block.bone_block.break,
block.bone_block.fall,
block.bone_block.hit,
block.bone_block.place,
block.bone_block.step,
block.brewing_stand.brew,
block.bubble_column.bubble_pop,
block.bubble_column.upwards_ambient,
block.bubble_column.upwards_inside,
block.bubble_column.whirlpool_ambient,
block.bubble_column.whirlpool_inside,
block.cake.add_candle,
block.calcite.break,
block.calcite.fall,
block.calcite.hit,
block.calcite.place,
block.calcite.step,
block.campfire.crackle,
block.candle.ambient,
block.candle.break,
block.candle.extinguish,
block.candle.fall,
block.candle.hit,
block.candle.place,
block.candle.step,
block.cave_vines.break,
block.cave_vines.fall,
block.cave_vines.hit,
block.cave_vines.pick_berries,
block.cave_vines.place,
block.cave_vines.step,
block.chain.break,
block.chain.fall,
block.chain.hit,
block.chain.place,
block.chain.step,
block.chest.close,
block.chest.locked,
block.chest.open,
block.chiseled_bookshelf.break,
block.chiseled_bookshelf.fall,
block.chiseled_bookshelf.hit,
block.chiseled_bookshelf.insert,
block.chiseled_bookshelf.insert.enchanted,
block.chiseled_bookshelf.pickup,
block.chiseled_bookshelf.pickup.enchanted,
block.chiseled_bookshelf.place,
block.chiseled_bookshelf.step,
block.chorus_flower.death,
block.chorus_flower.grow,
block.comparator.click,
block.composter.empty,
block.composter.fill,
block.composter.fill_success,
block.composter.ready,
block.conduit.activate,
block.conduit.ambient,
block.conduit.ambient.short,
block.conduit.attack.target,
block.conduit.deactivate,
block.copper.break,
block.copper.fall,
block.copper.hit,
block.copper.place,
block.copper.step,
block.coral_block.break,
block.coral_block.fall,
block.coral_block.hit,
block.coral_block.place,
block.coral_block.step,
block.crop.break,
block.deepslate.break,
block.deepslate.fall,
block.deepslate.hit,
block.deepslate.place,
block.deepslate.step,
block.deepslate_bricks.break,
block.deepslate_bricks.fall,
block.deepslate_bricks.hit,
block.deepslate_bricks.place,
block.deepslate_bricks.step,
block.deepslate_tiles.break,
block.deepslate_tiles.fall,
block.deepslate_tiles.hit,
block.deepslate_tiles.place,
block.deepslate_tiles.step,
block.dispenser.dispense,
block.dispenser.fail,
block.dispenser.launch,
block.dripstone_block.break,
block.dripstone_block.fall,
block.dripstone_block.hit,
block.dripstone_block.place,
block.dripstone_block.step,
block.enchantment_table.use,
block.end_gateway.spawn,
block.end_portal.spawn,
block.end_portal_frame.fill,
block.ender_chest.close,
block.ender_chest.open,
block.fence_gate.close,
block.fence_gate.open,
block.fire.ambient,
block.fire.extinguish,
block.flowering_azalea.break,
block.flowering_azalea.fall,
block.flowering_azalea.hit,
block.flowering_azalea.place,
block.flowering_azalea.step,
block.froglight.break,
block.froglight.fall,
block.froglight.hit,
block.froglight.place,
block.froglight.step,
block.frogspawn.break,
block.frogspawn.fall,
block.frogspawn.hatch,
block.frogspawn.hit,
block.frogspawn.place,
block.frogspawn.step,
block.fungus.break,
block.fungus.fall,
block.fungus.hit,
block.fungus.place,
block.fungus.step,
block.furnace.fire_crackle,
block.gilded_blackstone.break,
block.gilded_blackstone.fall,
block.gilded_blackstone.hit,
block.gilded_blackstone.place,
block.gilded_blackstone.step,
block.glass.break,
block.glass.fall,
block.glass.hit,
block.glass.place,
block.glass.step,
block.grass.break,
block.grass.fall,
block.grass.hit,
block.grass.place,
block.grass.step,
block.gravel.break,
block.gravel.fall,
block.gravel.hit,
block.gravel.place,
block.gravel.step,
block.grindstone.use,
block.growing_plant.crop,
block.hanging_roots.break,
block.hanging_roots.fall,
block.hanging_roots.hit,
block.hanging_roots.place,
block.hanging_roots.step,
block.hanging_sign.break,
block.hanging_sign.fall,
block.hanging_sign.hit,
block.hanging_sign.place,
block.hanging_sign.step,
block.honey_block.break,
block.honey_block.fall,
block.honey_block.hit,
block.honey_block.place,
block.honey_block.slide,
block.honey_block.step,
block.iron_door.close,
block.iron_door.open,
block.iron_trapdoor.close,
block.iron_trapdoor.open,
block.ladder.break,
block.ladder.fall,
block.ladder.hit,
block.ladder.place,
block.ladder.step,
block.lantern.break,
block.lantern.fall,
block.lantern.hit,
block.lantern.place,
block.lantern.step,
block.large_amethyst_bud.break,
block.large_amethyst_bud.place,
block.lava.ambient,
block.lava.extinguish,
block.lava.pop,
block.lever.click,
block.lily_pad.place,
block.lodestone.break,
block.lodestone.fall,
block.lodestone.hit,
block.lodestone.place,
block.lodestone.step,
block.mangrove_roots.break,
block.mangrove_roots.fall,
block.mangrove_roots.hit,
block.mangrove_roots.place,
block.mangrove_roots.step,
block.medium_amethyst_bud.break,
block.medium_amethyst_bud.place,
block.metal.break,
block.metal.fall,
block.metal.hit,
block.metal.place,
block.metal.step,
block.metal_pressure_plate.click_off,
block.metal_pressure_plate.click_on,
block.moss.break,
block.moss.fall,
block.moss.hit,
block.moss.place,
block.moss.step,
block.moss_carpet.break,
block.moss_carpet.fall,
block.moss_carpet.hit,
block.moss_carpet.place,
block.moss_carpet.step,
block.mud.break,
block.mud.fall,
block.mud.hit,
block.mud.place,
block.mud.step,
block.mud_bricks.break,
block.mud_bricks.fall,
block.mud_bricks.hit,
block.mud_bricks.place,
block.mud_bricks.step,
block.muddy_mangrove_roots.break,
block.muddy_mangrove_roots.fall,
block.muddy_mangrove_roots.hit,
block.muddy_mangrove_roots.place,
block.muddy_mangrove_roots.step,
block.nether_bricks.break,
block.nether_bricks.fall,
block.nether_bricks.hit,
block.nether_bricks.place,
block.nether_bricks.step,
block.nether_gold_ore.break,
block.nether_gold_ore.fall,
block.nether_gold_ore.hit,
block.nether_gold_ore.place,
block.nether_gold_ore.step,
block.nether_ore.break,
block.nether_ore.fall,
block.nether_ore.hit,
block.nether_ore.place,
block.nether_ore.step,
block.nether_sprouts.break,
block.nether_sprouts.fall,
block.nether_sprouts.hit,
block.nether_sprouts.place,
block.nether_sprouts.step,
block.nether_wart.break,
block.nether_wood.break,
block.nether_wood.fall,
block.nether_wood.hit,
block.nether_wood.place,
block.nether_wood.step,
block.nether_wood_button.click_off,
block.nether_wood_button.click_on,
block.nether_wood_door.close,
block.nether_wood_door.open,
block.nether_wood_fence_gate.close,
block.nether_wood_fence_gate.open,
block.nether_wood_hanging_sign.break,
block.nether_wood_hanging_sign.fall,
block.nether_wood_hanging_sign.hit,
block.nether_wood_hanging_sign.place,
block.nether_wood_hanging_sign.step,
block.nether_wood_pressure_plate.click_off,
block.nether_wood_pressure_plate.click_on,
block.nether_wood_trapdoor.close,
block.nether_wood_trapdoor.open,
block.netherite_block.break,
block.netherite_block.fall,
block.netherite_block.hit,
block.netherite_block.place,
block.netherite_block.step,
block.netherrack.break,
block.netherrack.fall,
block.netherrack.hit,
block.netherrack.place,
block.netherrack.step,
block.note_block.banjo,
block.note_block.basedrum,
block.note_block.bass,
block.note_block.bell,
block.note_block.bit,
block.note_block.chime,
block.note_block.cow_bell,
block.note_block.didgeridoo,
block.note_block.flute,
block.note_block.guitar,
block.note_block.harp,
block.note_block.hat,
block.note_block.imitate.creeper,
block.note_block.imitate.ender_dragon,
block.note_block.imitate.piglin,
block.note_block.imitate.skeleton,
block.note_block.imitate.wither_skeleton,
block.note_block.imitate.zombie,
block.note_block.iron_xylophone,
block.note_block.pling,
block.note_block.snare,
block.note_block.xylophone,
block.nylium.break,
block.nylium.fall,
block.nylium.hit,
block.nylium.place,
block.nylium.step,
block.packed_mud.break,
block.packed_mud.fall,
block.packed_mud.hit,
block.packed_mud.place,
block.packed_mud.step,
block.piston.contract,
block.piston.extend,
block.pointed_dripstone.break,
block.pointed_dripstone.drip_lava,
block.pointed_dripstone.drip_lava_into_cauldron,
block.pointed_dripstone.drip_water,
block.pointed_dripstone.drip_water_into_cauldron,
block.pointed_dripstone.fall,
block.pointed_dripstone.hit,
block.pointed_dripstone.land,
block.pointed_dripstone.place,
block.pointed_dripstone.step,
block.polished_deepslate.break,
block.polished_deepslate.fall,
block.polished_deepslate.hit,
block.polished_deepslate.place,
block.polished_deepslate.step,
block.portal.ambient,
block.portal.travel,
block.portal.trigger,
block.powder_snow.break,
block.powder_snow.fall,
block.powder_snow.hit,
block.powder_snow.place,
block.powder_snow.step,
block.pumpkin.carve,
block.redstone_torch.burnout,
block.respawn_anchor.ambient,
block.respawn_anchor.charge,
block.respawn_anchor.deplete,
block.respawn_anchor.set_spawn,
block.rooted_dirt.break,
block.rooted_dirt.fall,
block.rooted_dirt.hit,
block.rooted_dirt.place,
block.rooted_dirt.step,
block.roots.break,
block.roots.fall,
block.roots.hit,
block.roots.place,
block.roots.step,
block.sand.break,
block.sand.fall,
block.sand.hit,
block.sand.place,
block.sand.step,
block.scaffolding.break,
block.scaffolding.fall,
block.scaffolding.hit,
block.scaffolding.place,
block.scaffolding.step,
block.sculk.break,
block.sculk.charge,
block.sculk.fall,
block.sculk.hit,
block.sculk.place,
block.sculk.spread,
block.sculk.step,
block.sculk_catalyst.bloom,
block.sculk_catalyst.break,
block.sculk_catalyst.fall,
block.sculk_catalyst.hit,
block.sculk_catalyst.place,
block.sculk_catalyst.step,
block.sculk_sensor.break,
block.sculk_sensor.clicking,
block.sculk_sensor.clicking_stop,
block.sculk_sensor.fall,
block.sculk_sensor.hit,
block.sculk_sensor.place,
block.sculk_sensor.step,
block.sculk_shrieker.break,
block.sculk_shrieker.fall,
block.sculk_shrieker.hit,
block.sculk_shrieker.place,
block.sculk_shrieker.shriek,
block.sculk_shrieker.step,
block.sculk_vein.break,
block.sculk_vein.fall,
block.sculk_vein.hit,
block.sculk_vein.place,
block.sculk_vein.step,
block.shroomlight.break,
block.shroomlight.fall,
block.shroomlight.hit,
block.shroomlight.place,
block.shroomlight.step,
block.shulker_box.close,
block.shulker_box.open,
block.slime_block.break,
block.slime_block.fall,
block.slime_block.hit,
block.slime_block.place,
block.slime_block.step,
block.small_amethyst_bud.break,
block.small_amethyst_bud.place,
block.small_dripleaf.break,
block.small_dripleaf.fall,
block.small_dripleaf.hit,
block.small_dripleaf.place,
block.small_dripleaf.step,
block.smithing_table.use,
block.smoker.smoke,
block.snow.break,
block.snow.fall,
block.snow.hit,
block.snow.place,
block.snow.step,
block.soul_sand.break,
block.soul_sand.fall,
block.soul_sand.hit,
block.soul_sand.place,
block.soul_sand.step,
block.soul_soil.break,
block.soul_soil.fall,
block.soul_soil.hit,
block.soul_soil.place,
block.soul_soil.step,
block.spore_blossom.break,
block.spore_blossom.fall,
block.spore_blossom.hit,
block.spore_blossom.place,
block.spore_blossom.step,
block.stem.break,
block.stem.fall,
block.stem.hit,
block.stem.place,
block.stem.step,
block.stone.break,
block.stone.fall,
block.stone.hit,
block.stone.place,
block.stone.step,
block.stone_button.click_off,
block.stone_button.click_on,
block.stone_pressure_plate.click_off,
block.stone_pressure_plate.click_on,
block.sweet_berry_bush.break,
block.sweet_berry_bush.pick_berries,
block.sweet_berry_bush.place,
block.tripwire.attach,
block.tripwire.click_off,
block.tripwire.click_on,
block.tripwire.detach,
block.tuff.break,
block.tuff.fall,
block.tuff.hit,
block.tuff.place,
block.tuff.step,
block.vine.break,
block.vine.fall,
block.vine.hit,
block.vine.place,
block.vine.step,
block.wart_block.break,
block.wart_block.fall,
block.wart_block.hit,
block.wart_block.place,
block.wart_block.step,
block.water.ambient,
block.weeping_vines.break,
block.weeping_vines.fall,
block.weeping_vines.hit,
block.weeping_vines.place,
block.weeping_vines.step,
block.wet_grass.break,
block.wet_grass.fall,
block.wet_grass.hit,
block.wet_grass.place,
block.wet_grass.step,
block.wood.break,
block.wood.fall,
block.wood.hit,
block.wood.place,
block.wood.step,
block.wooden_button.click_off,
block.wooden_button.click_on,
block.wooden_door.close,
block.wooden_door.open,
block.wooden_pressure_plate.click_off,
block.wooden_pressure_plate.click_on,
block.wooden_trapdoor.close,
block.wooden_trapdoor.open,
block.wool.break,
block.wool.fall,
block.wool.hit,
block.wool.place,
block.wool.step,
enchant.thorns.hit,
entity.allay.ambient_with_item,
entity.allay.ambient_without_item,
entity.allay.death,
entity.allay.hurt,
entity.allay.item_given,
entity.allay.item_taken,
entity.allay.item_thrown,
entity.armor_stand.break,
entity.armor_stand.fall,
entity.armor_stand.hit,
entity.armor_stand.place,
entity.arrow.hit,
entity.arrow.hit_player,
entity.arrow.shoot,
entity.axolotl.attack,
entity.axolotl.death,
entity.axolotl.hurt,
entity.axolotl.idle_air,
entity.axolotl.idle_water,
entity.axolotl.splash,
entity.axolotl.swim,
entity.bat.ambient,
entity.bat.death,
entity.bat.hurt,
entity.bat.loop,
entity.bat.takeoff,
entity.bee.death,
entity.bee.hurt,
entity.bee.loop,
entity.bee.loop_aggressive,
entity.bee.pollinate,
entity.bee.sting,
entity.blaze.ambient,
entity.blaze.burn,
entity.blaze.death,
entity.blaze.hurt,
entity.blaze.shoot,
entity.boat.paddle_land,
entity.boat.paddle_water,
entity.camel.ambient,
entity.camel.dash,
entity.camel.dash_ready,
entity.camel.death,
entity.camel.eat,
entity.camel.hurt,
entity.camel.saddle,
entity.camel.sit,
entity.camel.stand,
entity.camel.step,
entity.camel.step_sand,
entity.cat.ambient,
entity.cat.beg_for_food,
entity.cat.death,
entity.cat.eat,
entity.cat.hiss,
entity.cat.hurt,
entity.cat.purr,
entity.cat.purreow,
entity.cat.stray_ambient,
entity.chicken.ambient,
entity.chicken.death,
entity.chicken.egg,
entity.chicken.hurt,
entity.chicken.step,
entity.cod.ambient,
entity.cod.death,
entity.cod.flop,
entity.cod.hurt,
entity.cow.ambient,
entity.cow.death,
entity.cow.hurt,
entity.cow.milk,
entity.cow.step,
entity.creeper.death,
entity.creeper.hurt,
entity.creeper.primed,
entity.dolphin.ambient,
entity.dolphin.ambient_water,
entity.dolphin.attack,
entity.dolphin.death,
entity.dolphin.eat,
entity.dolphin.hurt,
entity.dolphin.jump,
entity.dolphin.play,
entity.dolphin.splash,
entity.dolphin.swim,
entity.donkey.ambient,
entity.donkey.angry,
entity.donkey.chest,
entity.donkey.death,
entity.donkey.eat,
entity.donkey.hurt,
entity.dragon_fireball.explode,
entity.drowned.ambient,
entity.drowned.ambient_water,
entity.drowned.death,
entity.drowned.death_water,
entity.drowned.hurt,
entity.drowned.hurt_water,
entity.drowned.shoot,
entity.drowned.step,
entity.drowned.swim,
entity.egg.throw,
entity.elder_guardian.ambient,
entity.elder_guardian.ambient_land,
entity.elder_guardian.curse,
entity.elder_guardian.death,
entity.elder_guardian.death_land,
entity.elder_guardian.flop,
entity.elder_guardian.hurt,
entity.elder_guardian.hurt_land,
entity.ender_dragon.ambient,
entity.ender_dragon.death,
entity.ender_dragon.flap,
entity.ender_dragon.growl,
entity.ender_dragon.hurt,
entity.ender_dragon.shoot,
entity.ender_eye.death,
entity.ender_eye.launch,
entity.ender_pearl.throw,
entity.enderman.ambient,
entity.enderman.death,
entity.enderman.hurt,
entity.enderman.scream,
entity.enderman.stare,
entity.enderman.teleport,
entity.endermite.ambient,
entity.endermite.death,
entity.endermite.hurt,
entity.endermite.step,
entity.evoker.ambient,
entity.evoker.cast_spell,
entity.evoker.celebrate,
entity.evoker.death,
entity.evoker.hurt,
entity.evoker.prepare_attack,
entity.evoker.prepare_summon,
entity.evoker.prepare_wololo,
entity.evoker_fangs.attack,
entity.experience_bottle.throw,
entity.experience_orb.pickup,
entity.firework_rocket.blast,
entity.firework_rocket.blast_far,
entity.firework_rocket.large_blast,
entity.firework_rocket.large_blast_far,
entity.firework_rocket.launch,
entity.firework_rocket.shoot,
entity.firework_rocket.twinkle,
entity.firework_rocket.twinkle_far,
entity.fish.swim,
entity.fishing_bobber.retrieve,
entity.fishing_bobber.splash,
entity.fishing_bobber.throw,
entity.fox.aggro,
entity.fox.ambient,
entity.fox.bite,
entity.fox.death,
entity.fox.eat,
entity.fox.hurt,
entity.fox.screech,
entity.fox.sleep,
entity.fox.sniff,
entity.fox.spit,
entity.fox.teleport,
entity.frog.ambient,
entity.frog.death,
entity.frog.eat,
entity.frog.hurt,
entity.frog.lay_spawn,
entity.frog.long_jump,
entity.frog.step,
entity.frog.tongue,
entity.generic.big_fall,
entity.generic.burn,
entity.generic.death,
entity.generic.drink,
entity.generic.eat,
entity.generic.explode,
entity.generic.extinguish_fire,
entity.generic.hurt,
entity.generic.small_fall,
entity.generic.splash,
entity.generic.swim,
entity.ghast.ambient,
entity.ghast.death,
entity.ghast.hurt,
entity.ghast.scream,
entity.ghast.shoot,
entity.ghast.warn,
entity.glow_item_frame.add_item,
entity.glow_item_frame.break,
entity.glow_item_frame.place,
entity.glow_item_frame.remove_item,
entity.glow_item_frame.rotate_item,
entity.glow_squid.ambient,
entity.glow_squid.death,
entity.glow_squid.hurt,
entity.glow_squid.squirt,
entity.goat.ambient,
entity.goat.death,
entity.goat.eat,
entity.goat.horn_break,
entity.goat.hurt,
entity.goat.long_jump,
entity.goat.milk,
entity.goat.prepare_ram,
entity.goat.ram_impact,
entity.goat.screaming.ambient,
entity.goat.screaming.death,
entity.goat.screaming.eat,
entity.goat.screaming.horn_break,
entity.goat.screaming.hurt,
entity.goat.screaming.long_jump,
entity.goat.screaming.milk,
entity.goat.screaming.prepare_ram,
entity.goat.screaming.ram_impact,
entity.goat.step,
entity.guardian.ambient,
entity.guardian.ambient_land,
entity.guardian.attack,
entity.guardian.death,
entity.guardian.death_land,
entity.guardian.flop,
entity.guardian.hurt,
entity.guardian.hurt_land,
entity.hoglin.ambient,
entity.hoglin.angry,
entity.hoglin.attack,
entity.hoglin.converted_to_zombified,
entity.hoglin.death,
entity.hoglin.hurt,
entity.hoglin.retreat,
entity.hoglin.step,
entity.horse.ambient,
entity.horse.angry,
entity.horse.armor,
entity.horse.breathe,
entity.horse.death,
entity.horse.eat,
entity.horse.gallop,
entity.horse.hurt,
entity.horse.jump,
entity.horse.land,
entity.horse.saddle,
entity.horse.step,
entity.horse.step_wood,
entity.hostile.big_fall,
entity.hostile.death,
entity.hostile.hurt,
entity.hostile.small_fall,
entity.hostile.splash,
entity.hostile.swim,
entity.husk.ambient,
entity.husk.converted_to_zombie,
entity.husk.death,
entity.husk.hurt,
entity.husk.step,
entity.illusioner.ambient,
entity.illusioner.cast_spell,
entity.illusioner.death,
entity.illusioner.hurt,
entity.illusioner.mirror_move,
entity.illusioner.prepare_blindness,
entity.illusioner.prepare_mirror,
entity.iron_golem.attack,
entity.iron_golem.damage,
entity.iron_golem.death,
entity.iron_golem.hurt,
entity.iron_golem.repair,
entity.iron_golem.step,
entity.item.break,
entity.item.pickup,
entity.item_frame.add_item,
entity.item_frame.break,
entity.item_frame.place,
entity.item_frame.remove_item,
entity.item_frame.rotate_item,
entity.leash_knot.break,
entity.leash_knot.place,
entity.lightning_bolt.impact,
entity.lightning_bolt.thunder,
entity.lingering_potion.throw,
entity.llama.ambient,
entity.llama.angry,
entity.llama.chest,
entity.llama.death,
entity.llama.eat,
entity.llama.hurt,
entity.llama.spit,
entity.llama.step,
entity.llama.swag,
entity.magma_cube.death,
entity.magma_cube.death_small,
entity.magma_cube.hurt,
entity.magma_cube.hurt_small,
entity.magma_cube.jump,
entity.magma_cube.squish,
entity.magma_cube.squish_small,
entity.minecart.inside,
entity.minecart.inside.underwater,
entity.minecart.riding,
entity.mooshroom.convert,
entity.mooshroom.eat,
entity.mooshroom.milk,
entity.mooshroom.shear,
entity.mooshroom.suspicious_milk,
entity.mule.ambient,
entity.mule.angry,
entity.mule.chest,
entity.mule.death,
entity.mule.eat,
entity.mule.hurt,
entity.ocelot.ambient,
entity.ocelot.death,
entity.ocelot.hurt,
entity.painting.break,
entity.painting.place,
entity.panda.aggressive_ambient,
entity.panda.ambient,
entity.panda.bite,
entity.panda.cant_breed,
entity.panda.death,
entity.panda.eat,
entity.panda.hurt,
entity.panda.pre_sneeze,
entity.panda.sneeze,
entity.panda.step,
entity.panda.worried_ambient,
entity.parrot.ambient,
entity.parrot.death,
entity.parrot.eat,
entity.parrot.fly,
entity.parrot.hurt,
entity.parrot.imitate.blaze,
entity.parrot.imitate.creeper,
entity.parrot.imitate.drowned,
entity.parrot.imitate.elder_guardian,
entity.parrot.imitate.ender_dragon,
entity.parrot.imitate.endermite,
entity.parrot.imitate.evoker,
entity.parrot.imitate.ghast,
entity.parrot.imitate.guardian,
entity.parrot.imitate.hoglin,
entity.parrot.imitate.husk,
entity.parrot.imitate.illusioner,
entity.parrot.imitate.magma_cube,
entity.parrot.imitate.phantom,
entity.parrot.imitate.piglin,
entity.parrot.imitate.piglin_brute,
entity.parrot.imitate.pillager,
entity.parrot.imitate.ravager,
entity.parrot.imitate.shulker,
entity.parrot.imitate.silverfish,
entity.parrot.imitate.skeleton,
entity.parrot.imitate.slime,
entity.parrot.imitate.spider,
entity.parrot.imitate.stray,
entity.parrot.imitate.vex,
entity.parrot.imitate.vindicator,
entity.parrot.imitate.warden,
entity.parrot.imitate.witch,
entity.parrot.imitate.wither,
entity.parrot.imitate.wither_skeleton,
entity.parrot.imitate.zoglin,
entity.parrot.imitate.zombie,
entity.parrot.imitate.zombie_villager,
entity.parrot.step,
entity.phantom.ambient,
entity.phantom.bite,
entity.phantom.death,
entity.phantom.flap,
entity.phantom.hurt,
entity.phantom.swoop,
entity.pig.ambient,
entity.pig.death,
entity.pig.hurt,
entity.pig.saddle,
entity.pig.step,
entity.piglin.admiring_item,
entity.piglin.ambient,
entity.piglin.angry,
entity.piglin.celebrate,
entity.piglin.converted_to_zombified,
entity.piglin.death,
entity.piglin.hurt,
entity.piglin.jealous,
entity.piglin.retreat,
entity.piglin.step,
entity.piglin_brute.ambient,
entity.piglin_brute.angry,
entity.piglin_brute.converted_to_zombified,
entity.piglin_brute.death,
entity.piglin_brute.hurt,
entity.piglin_brute.step,
entity.pillager.ambient,
entity.pillager.celebrate,
entity.pillager.death,
entity.pillager.hurt,
entity.player.attack.crit,
entity.player.attack.knockback,
entity.player.attack.nodamage,
entity.player.attack.strong,
entity.player.attack.sweep,
entity.player.attack.weak,
entity.player.big_fall,
entity.player.breath,
entity.player.burp,
entity.player.death,
entity.player.hurt,
entity.player.hurt_drown,
entity.player.hurt_freeze,
entity.player.hurt_on_fire,
entity.player.hurt_sweet_berry_bush,
entity.player.levelup,
entity.player.small_fall,
entity.player.splash,
entity.player.splash.high_speed,
entity.player.swim,
entity.polar_bear.ambient,
entity.polar_bear.ambient_baby,
entity.polar_bear.death,
entity.polar_bear.hurt,
entity.polar_bear.step,
entity.polar_bear.warning,
entity.puffer_fish.ambient,
entity.puffer_fish.blow_out,
entity.puffer_fish.blow_up,
entity.puffer_fish.death,
entity.puffer_fish.flop,
entity.puffer_fish.hurt,
entity.puffer_fish.sting,
entity.rabbit.ambient,
entity.rabbit.attack,
entity.rabbit.death,
entity.rabbit.hurt,
entity.rabbit.jump,
entity.ravager.ambient,
entity.ravager.attack,
entity.ravager.celebrate,
entity.ravager.death,
entity.ravager.hurt,
entity.ravager.roar,
entity.ravager.step,
entity.ravager.stunned,
entity.salmon.ambient,
entity.salmon.death,
entity.salmon.flop,
entity.salmon.hurt,
entity.sheep.ambient,
entity.sheep.death,
entity.sheep.hurt,
entity.sheep.shear,
entity.sheep.step,
entity.shulker.ambient,
entity.shulker.close,
entity.shulker.death,
entity.shulker.hurt,
entity.shulker.hurt_closed,
entity.shulker.open,
entity.shulker.shoot,
entity.shulker.teleport,
entity.shulker_bullet.hit,
entity.shulker_bullet.hurt,
entity.silverfish.ambient,
entity.silverfish.death,
entity.silverfish.hurt,
entity.silverfish.step,
entity.skeleton.ambient,
entity.skeleton.converted_to_stray,
entity.skeleton.death,
entity.skeleton.hurt,
entity.skeleton.shoot,
entity.skeleton.step,
entity.skeleton_horse.ambient,
entity.skeleton_horse.ambient_water,
entity.skeleton_horse.death,
entity.skeleton_horse.gallop_water,
entity.skeleton_horse.hurt,
entity.skeleton_horse.jump_water,
entity.skeleton_horse.step_water,
entity.skeleton_horse.swim,
entity.slime.attack,
entity.slime.death,
entity.slime.death_small,
entity.slime.hurt,
entity.slime.hurt_small,
entity.slime.jump,
entity.slime.jump_small,
entity.slime.squish,
entity.slime.squish_small,
entity.snow_golem.ambient,
entity.snow_golem.death,
entity.snow_golem.hurt,
entity.snow_golem.shear,
entity.snow_golem.shoot,
entity.snowball.throw,
entity.spider.ambient,
entity.spider.death,
entity.spider.hurt,
entity.spider.step,
entity.splash_potion.break,
entity.splash_potion.throw,
entity.squid.ambient,
entity.squid.death,
entity.squid.hurt,
entity.squid.squirt,
entity.stray.ambient,
entity.stray.death,
entity.stray.hurt,
entity.stray.step,
entity.strider.ambient,
entity.strider.death,
entity.strider.eat,
entity.strider.happy,
entity.strider.hurt,
entity.strider.retreat,
entity.strider.saddle,
entity.strider.step,
entity.strider.step_lava,
entity.tadpole.death,
entity.tadpole.flop,
entity.tadpole.grow_up,
entity.tadpole.hurt,
entity.tnt.primed,
entity.tropical_fish.ambient,
entity.tropical_fish.death,
entity.tropical_fish.flop,
entity.tropical_fish.hurt,
entity.turtle.ambient_land,
entity.turtle.death,
entity.turtle.death_baby,
entity.turtle.egg_break,
entity.turtle.egg_crack,
entity.turtle.egg_hatch,
entity.turtle.hurt,
entity.turtle.hurt_baby,
entity.turtle.lay_egg,
entity.turtle.shamble,
entity.turtle.shamble_baby,
entity.turtle.swim,
entity.vex.ambient,
entity.vex.charge,
entity.vex.death,
entity.vex.hurt,
!entity.villager.ambient,
!entity.villager.celebrate,
!entity.villager.death,
!entity.villager.hurt,
!entity.villager.no,
!entity.villager.trade,
!entity.villager.work_armorer,
!entity.villager.work_butcher,
!entity.villager.work_cartographer,
!entity.villager.work_cleric,
!entity.villager.work_farmer,
!entity.villager.work_fisherman,
!entity.villager.work_fletcher,
!entity.villager.work_leatherworker,
!entity.villager.work_librarian,
!entity.villager.work_mason,
!entity.villager.work_shepherd,
!entity.villager.work_toolsmith,
!entity.villager.work_weaponsmith,
!entity.villager.yes,
entity.vindicator.ambient,
entity.vindicator.celebrate,
entity.vindicator.death,
entity.vindicator.hurt,
entity.wandering_trader.ambient,
entity.wandering_trader.death,
entity.wandering_trader.disappeared,
entity.wandering_trader.drink_milk,
entity.wandering_trader.drink_potion,
entity.wandering_trader.hurt,
entity.wandering_trader.no,
entity.wandering_trader.reappeared,
entity.wandering_trader.trade,
entity.wandering_trader.yes,
entity.warden.agitated,
entity.warden.ambient,
entity.warden.angry,
entity.warden.attack_impact,
entity.warden.death,
entity.warden.dig,
entity.warden.emerge,
entity.warden.heartbeat,
entity.warden.hurt,
entity.warden.listening,
entity.warden.listening_angry,
entity.warden.nearby_close,
entity.warden.nearby_closer,
entity.warden.nearby_closest,
entity.warden.roar,
entity.warden.sniff,
entity.warden.sonic_boom,
entity.warden.sonic_charge,
entity.warden.step,
entity.warden.tendril_clicks,
entity.witch.ambient,
entity.witch.celebrate,
entity.witch.death,
entity.witch.drink,
entity.witch.hurt,
entity.witch.throw,
entity.wither.ambient,
entity.wither.break_block,
entity.wither.death,
entity.wither.hurt,
entity.wither.shoot,
entity.wither.spawn,
entity.wither_skeleton.ambient,
entity.wither_skeleton.death,
entity.wither_skeleton.hurt,
entity.wither_skeleton.step,
entity.wolf.ambient,
entity.wolf.death,
entity.wolf.growl,
entity.wolf.howl,
entity.wolf.hurt,
entity.wolf.pant,
entity.wolf.shake,
entity.wolf.step,
entity.wolf.whine,
entity.zoglin.ambient,
entity.zoglin.angry,
entity.zoglin.attack,
entity.zoglin.death,
entity.zoglin.hurt,
entity.zoglin.step,
entity.zombie.ambient,
entity.zombie.attack_iron_door,
entity.zombie.attack_wooden_door,
entity.zombie.break_wooden_door,
entity.zombie.converted_to_drowned,
entity.zombie.death,
entity.zombie.destroy_egg,
entity.zombie.hurt,
entity.zombie.infect,
entity.zombie.step,
entity.zombie_horse.ambient,
entity.zombie_horse.death,
entity.zombie_horse.hurt,
entity.zombie_villager.ambient,
entity.zombie_villager.converted,
entity.zombie_villager.cure,
entity.zombie_villager.death,
entity.zombie_villager.hurt,
entity.zombie_villager.step,
entity.zombified_piglin.ambient,
entity.zombified_piglin.angry,
entity.zombified_piglin.death,
entity.zombified_piglin.hurt,
event.raid.horn,
item.armor.equip_chain,
item.armor.equip_diamond,
item.armor.equip_elytra,
item.armor.equip_generic,
item.armor.equip_gold,
item.armor.equip_iron,
item.armor.equip_leather,
item.armor.equip_netherite,
item.armor.equip_turtle,
item.axe.scrape,
item.axe.strip,
item.axe.wax_off,
item.bone_meal.use,
item.book.page_turn,
item.book.put,
item.bottle.empty,
item.bottle.fill,
item.bottle.fill_dragonbreath,
item.bucket.empty,
item.bucket.empty_axolotl,
item.bucket.empty_fish,
item.bucket.empty_lava,
item.bucket.empty_powder_snow,
item.bucket.empty_tadpole,
item.bucket.fill,
item.bucket.fill_axolotl,
item.bucket.fill_fish,
item.bucket.fill_lava,
item.bucket.fill_powder_snow,
item.bucket.fill_tadpole,
item.bundle.drop_contents,
item.bundle.insert,
item.bundle.remove_one,
item.chorus_fruit.teleport,
item.crop.plant,
item.crossbow.hit,
item.crossbow.loading_end,
item.crossbow.loading_middle,
item.crossbow.loading_start,
item.crossbow.quick_charge_1,
item.crossbow.quick_charge_2,
item.crossbow.quick_charge_3,
item.crossbow.shoot,
item.dye.use,
item.elytra.flying,
item.firecharge.use,
item.flintandsteel.use,
item.glow_ink_sac.use,
item.goat_horn.play,
item.goat_horn.sound.0,
item.goat_horn.sound.1,
item.goat_horn.sound.2,
item.goat_horn.sound.3,
item.goat_horn.sound.4,
item.goat_horn.sound.5,
item.goat_horn.sound.6,
item.goat_horn.sound.7,
item.hoe.till,
item.honey_bottle.drink,
item.honeycomb.wax_on,
item.ink_sac.use,
item.lodestone_compass.lock,
item.nether_wart.plant,
item.shield.block,
item.shield.break,
item.shovel.flatten,
item.spyglass.stop_using,
item.spyglass.use,
item.totem.use,
item.trident.hit,
item.trident.hit_ground,
item.trident.return,
item.trident.riptide_1,
item.trident.riptide_2,
item.trident.riptide_3,
item.trident.throw,
item.trident.thunder,
music.creative,
music.credits,
music.dragon,
music.end,
music.game,
music.menu,
music.nether.basalt_deltas,
music.nether.crimson_forest,
music.nether.nether_wastes,
music.nether.soul_sand_valley,
music.nether.warped_forest,
music.overworld.deep_dark,
music.overworld.dripstone_caves,
music.overworld.frozen_peaks,
music.overworld.grove,
music.overworld.jagged_peaks,
music.overworld.jungle_and_forest,
music.overworld.lush_caves,
music.overworld.meadow,
music.overworld.old_growth_taiga,
music.overworld.snowy_slopes,
music.overworld.stony_peaks,
music.overworld.swamp,
music.under_water,
music_disc.11,
music_disc.13,
music_disc.5,
music_disc.blocks,
music_disc.cat,
music_disc.chirp,
music_disc.far,
music_disc.mall,
music_disc.mellohi,
music_disc.otherside,
music_disc.pigstep,
music_disc.stal,
music_disc.strad,
music_disc.wait,
music_disc.ward,
particle.soul_escape,
ui.button.click,
ui.cartography_table.take_result,
ui.loom.select_pattern,
ui.loom.take_result,
ui.stonecutter.select_recipe,
ui.stonecutter.take_result,
ui.toast.challenge_complete,
ui.toast.in,
ui.toast.out,
weather.rain,
weather.rain.above,
