Name Scar-H
ShortName ScarHmdwp
//The ammo this gun uses (shortName)
Ammo 20x762Ammo
Icon Scar-Hicon
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 63
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Damage in half hearts
Damage 8
//The higher this value, the more the bullets spread
Accuracy 2
//Time in ticks between rounds
ShootDelay 3
ShootSound ScarHShootsvz
ReloadSound M4Reloadsvz
Mode FullAuto
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
ModelScale 1.1
Model mdwp.ScarH
Texture Scar-Hmdwp
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMWForegrip 
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob Scar-Hicon_Night Scar-Hmdwp_Night black 5
Paintjob Scar-Hicon_Alpine Scar-Hmdwp_Alpine white 5