Name Remington 870
ShortName Remington870mdwp
//The ammo this gun uses (shortName)
Ammo 12GRound
Icon Remington870icon
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 120
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 30
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 5
//Damage in half hearts
Damage 5
//For guns in which the magazine is integrated
LoadIntoGun 5
//The higher this value, the more the bullets spread
Accuracy 11
//Time in ticks between rounds
ShootDelay 20
ShootSound 870Shootsvz
ReloadSound 870Reloadsvz
Mode SemiAuto
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mdwp.Remington870
Texture Remington870mdwp
ModelScale 1.3
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG flanMWForegrip flanMWSilencer svzForegrip svzSilencer svzHolosight svz8xScope svz12xScope svzAcog svzAimPoint svzKobrasight svzReflexsight svzHeavyBarrel
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 2
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob Remington870icon_Night Remington870mdwp_Night black 5