Name M45A1 .45
ShortName M45A1mdwp
//The ammo this gun uses (shortName)
Ammo 8x45Ammo
Icon M45A1icon
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 55
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 1
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 6
//The higher this value, the more the bullets spread
Accuracy 8
//Time in ticks between rounds
ShootDelay 1
ShootSound ColtShootsvz
ReloadSound ColtReloadsvz
Mode SemiAuto
OneHanded true
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
ModelScale 1.5
Model mdwp.M45A1
Texture M45A1mdwp
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG svzSilencer svzMiniReflex svzMicroAimPoint svzFlashLight
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob M45A1icon_GreyBlack M45A1mdwp_GreyBlack gray 5 black 5