Name Desert Eagle .50
ShortName Deaglemdwp
//The ammo this gun uses (shortName)
Ammo 7x50Ammo
Icon Deagleicon
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 55
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 1
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 15
//The higher this value, the more the bullets spread
Accuracy 3
//Time in ticks between rounds
ShootDelay 2
ShootSound DeagleShootsvz
ReloadSound ColtReloadsvz
Mode SemiAuto
OneHanded false
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
ModelScale 1.5
Model mdwp.Deagle
Texture Deaglemdwp
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG svzSilencer svzMiniReflex svzMicroAimPoint
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob Deagleicon_Gold Deaglemdwp_Gold yellow 5
Paintjob Deagleicon_Silver Deaglemdwp_Silver silver 5