// ------------------------------------------------------ Naming ------------------------------------------------------
Name Northrop/McDonnell Douglas F-23A Black Widow II
ShortName F-23A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF23A
Model usafmw.f23a
Texture F23A
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
HasWing False
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 2.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2.0
TurnRightSpeed 2.0
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 2.0
RollRightSpeed 2.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.20
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -34 -10 -41
WheelPosition 1 -34 -10 41
WheelPosition 2 109 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 64 37 24 core ADEN
ShootPointSecondary 64 23 -6 core
ShootPointSecondary 64 23 6 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 117 38 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneA
PropSoundLength 47
ShootSoundPrimary a10shot2
ShootSoundSecondary RocketFire1
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 110 -99 23 -20 236 30 40
SetupPart tail 95 -182 24 -86 82 44 172
SetupPart rightWing 75 -100 28 20 155 8 105
SetupPart leftWing 75 -100 28 -125 155 8 105
CollisionPoint 62 43 -33 core
CollisionPoint 62 43 33 core
CollisionPoint 15 25 36 rightWing
CollisionPoint -54 23 114 rightWing
CollisionPoint 8 5 76 rightWing
CollisionPoint 30 5 47 rightWing
CollisionPoint 15 25 -37 leftWing
CollisionPoint -54 23 -114 leftWing
CollisionPoint 8 5 -76 leftWing
CollisionPoint 30 5 -47 leftWing
CollisionPoint -83 75 -50 tail
CollisionPoint -83 75 50 tail
CollisionPoint -128 25 75 tail
CollisionPoint -128 25 -75 tail

BulletDetection 5


//Collison Points

BulletSpeed 9
BulletSpread 0

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 80
