// ------------------------------------------------------ Naming ------------------------------------------------------
Name Fairchild Republic A-10C Thunderbolt II
ShortName A-10C
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconA10C
Model usafmw.a10c
Texture A10C
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 1.5
LookDownSpeed 1.5
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.75
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -22 -15
WheelPosition 1 -92 -22 15
WheelPosition 2 12 -19 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 130 18 -1 nose ADEN
ShootPointPrimary 130 18 0 nose ADEN
ShootPointPrimary 130 18 -2 nose ADEN
ShootPointPrimary 130 16 -2 nose ADEN
ShootPointPrimary 130 16 1 nose ADEN
ShootPointPrimary 130 15 0 nose ADEN
ShootPointPrimary 130 15 -1 nose ADEN
ShootPointSecondary 35 6 -47 leftWing 
ShootPointPrimary 23 9 -74 CRV7
ShootPointSecondary 46 18 -99 leftWing 
ShootPointSecondary 46 18 -109 leftWing 
ShootPointSecondary 35 6 47 rightWing 
ShootPointPrimary 23 9 74 CRV7
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 3
AllowAllAmmo False
AddAmmo AIM9
AddAmmo maverick
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 82 30 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound a10idle2
PropSoundLength 10
ShootSoundPrimary a10shot2
ShootSoundSecondary a10hellFire
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart leftWing 110 -27 14 -37 50 6 32
SetupPart rightWing 110 -27 14 5 50 6 32
SetupPart core 300 -105 14 -8 209 38 16
SetupPart tail 160 -131 14 -8 26 19 16

CollisionPoint 127 21 0 core
CollisionPoint 14 30 140 rightWing
CollisionPoint 14 30 -140 leftWing
CollisionPoint -45 30 -21 tail
CollisionPoint -45 30 21 tail
CollisionPoint -108 38 37 tail
CollisionPoint -108 39 -37 tail

EngineSoundRange 300

BulletDetection 8

BulletSpeed 8.50
BulletSpread 0.75

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50
