﻿#
//モデルの登録
ObjModel,model_gl.mqo
ObjTexture,model_gl.png

//銃のステータス
Bullet_Type,0
BulletPower,0
BulletSpeed,2.0f
BlletSpread,3f
BlletSpread_ADS,1.5F
Recoil,5.0d
Recoil_ADS,2.5F
Explosion,3.0F

BulletGravity,0.010f
ReloadTime,80
//RemainingBullet,4
Motion,1.0F
ShotGun_Pellet,1
Cycle,6

Zoom,1.0f
ZoomRender,true

//銃声
GunSound,fire_grenade


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.8f,-2f,-3.5f
ModelHigh,-1.8f
ModelWidthX,0.0f
ModelWidthZ,1.0f

//走っている時のモデル位置
SprintingPoint,0.0f,0.0f,0.0f
SprintingRotation,20f,60f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-5F
Mat2_CockZ,-0.4F

Mat22Point,0.0F,0.6F,2.8F
