OPTIMISAtioN Update

Optimizations
    converted most "as @s " to "if entity @s"
    removed the old supermanager method, it was causing more harm than good.
    removed bodytp function, found a better way. (learned from the aether fix datapack)
    changed the animation system a little, specifically the body detection. MASSIVE IMPROVEMENT HERE

Other Fixes
    almost EVERY ENEMY DAMAGE HAS BEEN NEARFED. Easy mode is the new normal 
        (cause i developed the datapack in easy before i realized this issue existed)
        Mantis 7 --> 4.5
        Sightseer 5 --> 3.5
        Atlas 20 --> 11
        Fusion feeder 10 --> 6
        Stellar Culex 10 --> 6
        Astrum Deus Head 30 --> 16 
        Astrum Deus Body 7 --> 4.5
        (Astram Deus) Astral Mine Contact 30 --> 16 
        Astral Boss Laser Contact (unused) 12 --> 7 (main damage was already 7 :P)
        Astrum Aureus Melee 22 --> 12
    1.19 compatable
    added 1.17+ tranparent blocks (should still work in 1.16)
    The function used to bounce entities is no longer weird and terrible. (new from aether fix datapack)
    Changed all references to tag "Worm2" --> "Astrum_DeusWorm2"*
    Changed the universal worm functions to astralworm to avoid conflicts with another datapack*
    Astrum Aureus's pathfinding actually works as intended now. (its better, but still bad) 

    *For the abyssal guardian datapack. One datapack's items will still be broken however, so it doesn't fix the issue yet. (have an idea for a universal datapack library... but it gets confusing to hook a datapack up to it.)

Weapon Changed
    Starfall nolonger locks to the center of an entity. 
    Starfall now hits hitboxes.
    Stellar Cannon astral crystal now explodes on hitboxes.
    Lunic eye now hits hitboxes.
    Hivelings (enemy) now hits hitboxes.
    Hivelings (player) now hits hitboxes.
    Blazar now does 15 damage across the board, and entities now have armor taken into acount
    Hivelings (player) changed:
        entity damage buffed to 3 (1.5 hearts) for entities
        entities now take reduced damage based on protection and armor values

Textures Changed:
    Both Astral Jelly textures updated
    Titan arm & upgraded Astral Scythe made smaller when on the floor
    New unused catalyst mod textures. Im not gonna use them for anything. they just exist now

Extra Notes:
i don't really feel like fixing the bossbar issues rn.
