// ------------------------------------------------------ Naming ------------------------------------------------------
Name SEPECAT Jaguar
ShortName Lightning
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Lightning
Model bmp.Lightning
Texture Lightning
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -27 -10 -38
WheelPosition 1 -27 -10 38
WheelPosition 2 81 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 106 43 -10 core ADEN
ShootPointPrimary 106 43 10 core ADEN
ShootPointSecondary 77 21 -19 leftWing
ShootPointSecondary 77 21 19 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo Firestreak
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 71 37 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HarrierIdle
StartSoundLength 140
PropSound JetEngine2
PropSoundLength 47
ShootSoundPrimary 30mmcannon
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
//Health and Collision
SetupPart core 100 -85 13 -13 221 56 26
SetupPart tail 100 -152 13 -13 66 97 26
SetupPart leftWing 100 -103 28 -103 173 15 90
SetupPart rightWing 100 -103 28 14 172 15 90
CollisionPoint 136 34 0 core
CollisionPoint 91 34 0 core
CollisionPoint 39 34 0 core
CollisionPoint -15 34 0 core
CollisionPoint -62 34 0 core
CollisionPoint -90 34 0 tail
CollisionPoint -133 34 0 tail
CollisionPoint -15 34 -46 leftWing
CollisionPoint -75 34 -81 leftWing
CollisionPoint -76 34 82 rightWing
CollisionPoint -15 34 46 rightWing
BulletDetection 10
HasGear

DoorRotation1 [0,0,0]
DoorRotation2 [0,0,-42]
DoorPosition1 [0,0,0]
DoorPosition2 [5,0,0]
DoorRate [0.2,0,0]
DoorRotRate [0,0,1]

WingWheelRotation1[0,0,0]
WingWheelRotation2 [98,0,-78]
WingWheelRotRate [2,0,2]
WingWheelPosition1 [0,0,0]
WingWheelPosition2 [0,1,0]
WingWheelRate [0,0.2,0]

BodyWheelRotation1 [0,0,0]
BodyWheelRotation2 [0,0,-135]
BodyWheelRotRate [0,0,2]

//Exhaust stuff

AddEmitter explode 1 [-154,26,0] [1,1,1] [-3,0,0] 0.05 0.2 0 1 tail


AddEmitter explode 1 [-154,44,0] [1,1,1] [-3,0,0] 0.05 0.2 0 1 tail




AddEmitter explode 1 [-154,26,0] [1,1,1] [-2,0,0] 0.2 0.5 0 1 tail


AddEmitter explode 1 [-154,44,0] [1,1,1] [-2,0,0] 0.2 0.5 0 1 tail



AddEmitter explode 1 [-154,26,0] [1,1,1] [-4,0,0] 0.5 0.8 0 1 tail


AddEmitter explode 1 [-154,44,0] [1,1,1] [-4,0,0] 0.5 0.8 0 1 tail


AddEmitter largesmoke 1 [-154,26,0] [3,1,1] [-1,0,0] 0.5 0.8 0 1 tail


AddEmitter largesmoke 1 [-154,44,0] [3,1,1] [-1,0,0] 0.5 0.8 0 1 tail


AddEmitter flame 1 [-154,26,0] [3,3,3] [3,0,0] 0.8 2 0 1 tail


AddEmitter flame 1 [-154,44,0] [3,3,3] [3,0,0] 0.8 2 0 1 tail


AddEmitter flame 1 [-154,26,0] [3,3,3] [3,0,0] 0.8 2 0 1 tail


AddEmitter flame 1 [-154,44,0] [3,3,3] [3,0,0] 0.8 2 0 1 tail


AddEmitter flame 1 [-154,26,0] [3,3,3] [3,0,0] 0.8 2 0 1 tail


AddEmitter flame 1 [-154,44,0] [3,3,3] [3,0,0] 0.8 2 0 1 tail

