Name OKAB-500U
ShortName KAB-500U
Model Bomb
//Colour of icon and model
Colour 255 255 255
Icon iconokab500u
//How affected by gravity the bullet is
FallSpeed 0.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 5
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 500
//Size of explosion caused
Explosion 2
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 20
FlakParticleType explode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.2
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb True
ExplosionRadius 2.5
ExplosionDamageVsLiving 5.30
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 1.5
ExplosionBreaksBlocks true 
CIWSable True

HitSound explcls1
HitSoundRange 20
HitSoundEnable true
EntityHitSoundEnable true
armorPen 250
penDecay 0
Penetrates False
SmokeTrail True
HEAT true