Name GBU-31 Joint Direct Attack Munition
ShortName GBU-31
Model tf51basic.gbu31
//Colour of icon and model
Colour 255 255 255
Icon icongbu31
//How affected by gravity the bullet is
FallSpeed 15
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 2000
DamageVsVehicles 8000
//Size of explosion caused
ExplosionRadius 15.0
ExplosionDamageVsLiving 5.30
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 1.0
ExplosionBreaksBlocks true CIWSable True
ExplosionBreaksBlocks false CIWSable True
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 100
FlakParticles 25
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.5
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False

LockOnToPlayers False
LockOnToLivings True
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas True
MaxLockOnAngle 100.0
TurningForce 0.05
//True if this is a bomb
Bomb False
Missile True
RecipeOutput 4
HitSound explcls7
HitSoundRange 25
HitSoundEnable true
EntityHitSoundEnable true
BoostParticle explode
ManualGuidance true
FixedTrackDirection true
HasDeadZone true
DeadZoneTime 10
ExplosionBreaksBlocks false 
CIWSable True