Name CBU-87 Combined Effects Munition
ShortName CBU-87
Model tf51basic.cbu87
//Colour of icon and model
Colour 255 255 255
Icon iconcbu87
//How affected by gravity the bullet is
FallSpeed 1.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1000
DamageVsVehicles 4000
//Size of explosion caused
Explosion 18
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 100
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb True
ExplosionRadius 15.0
ExplosionDamageVsLiving 5.30
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 1.0
ExplosionBreaksBlocks true CIWSable True

HitSound explcls2
HitSoundRange 60
HitSoundEnable true
EntityHitSoundEnable true

HasSubmunitions true
Submunition Submunition
NumSubmunitions 72
SubmunitionDelay 25
SubmunitionSpread 20

ExplosionBreaksBlocks false CIWSable True