Name Hai Ying C-201 Silkworm
ShortName C-201
Model tf51basic.c201
Texture c201
//Colour of icon and model
Colour 255 255 255
Icon iconc201
//How affected by gravity the bullet is
FallSpeed 0.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 950
DamageVsVehicles 8500
DamageVsPlanes 3800
//Size of explosion caused
Explosion 14
ExplosionRadius 14
ExplosionDamageVsLiving 1
ExplosionDamageVsPlane 0.5
ExplosionDamageVsVehicle 1.0
ExplosionBreaksBlocks false

//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 150
FlakParticles 25

//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.2

HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False

//True if this is a bomb
Bomb False
Shell False
Missile True
RecipeOutput 4
HitSound explcls7
HitSoundRange 50
HitSoundEnable true
EntityHitSoundEnable true
HasLight True
ExplosionBreaksBlocks false
CIWSable True
SmokeTrail True
TrailParticleType flansmod.fmflame

LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas False
LockOnToPlayers True
LockOnToLivings False
MaxLockOnAngle 100.0
TurningForce 0.2
minorPenSound minorHit
ricochetSound bounceShell
penetrateSound penetratingBrutal2
overPenSound penetratingBrutal2
armorPen 1200
penDecay 0 HEAT true
HEAT true

FlareParticleCount 8
DebrisParticleCount 8