Name B61 nuclear bomb
ShortName B61
Model Bomb
//Colour of icon and model
Colour 255 255 255
Icon iconb61
//How affected by gravity the bullet is
FallSpeed 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 5000
DamageVsVehicles 5000
//Size of explosion caused
Explosion 75
ExplosionRadius 75
ExplosionDamageVsLiving 10.0
ExplosionDamageVsPlane 5.0
ExplosionDamageVsVehicle 3.0
HitSound YamatoGun
HitSoundRange 150
HitSoundEnable true
EntityHitSoundEnable true


//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 3
FlakParticleType nuclear
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will safe altitude 1000m burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb True
