Name AGM-12A Bullpup
ShortName AGM-12A
Model tf51basic.agm12a
Texture agm12a
//Colour of icon and model
Colour 255 255 255
Icon iconagm12
//How affected by gravity the bullet is
FallSpeed 0.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 500
DamageVsVehicles 1000
DamageVsPlanes 2000
//Size of explosion caused
Explosion 5

//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1.2
HitSound explcls1
HitSoundRange 30
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType flansmod.fmflame
//True if this is a bomb
Bomb False
Shell False
Missile True
RecipeOutput 4
ManualGuidance True
HasDeadZone false

GuidedTurnRadius 5

HasLight True
ExplosionBreaksBlocks false
missileRadarVisible true
CIWSable True

minorPenSound minorHit
ricochetSound bounceShell
penetrateSound penetratingBrutal2
overPenSound penetratingBrutal2
armorPen 1600
penDecay 0 HEAT true
HEAT true