﻿
//アイテムの登録
ADD_LIST,false
USname,MGL140_GVCG2
JPname,MGL140_GVCG2
SEMIAUTO,gvcg2_mgl140

//モデルの登録
ObjModel,gl/gvcg2_mgl140.mqo
ObjTexture,gl/gvcg2_mgl140.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,gl/reload_gvcg2_mgl140.txt

//銃のステータス
information1,Category:GL
Bullet_Type,2
BulletPower,20
BulletSpeed,1.6f
BlletSpread,4.0f
BlletSpread_ADS,0.5F
Recoil,4.0d
Recoil_ADS,0.5F
Explosion,3.5F
BlockDestory,false
Explosion_Fire,false
Explosion_Flash,false

Bullet_living_time,200
BulletGravity,0.010f
Fire_Offset_y,-4F
ReloadTime,80
RemainingBullet,6
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,4

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

//リロード設定、マガジン
Reload_type,2
Magazine,0,handmadeguns2,gvcg2_40gl

//銃声
GunSound,handmadeguns2.fire_grenade,handmadeguns2.fire_supu
GunSoundReload,handmadeguns2.reload_mag

//銃弾、薬莢のモデル
Bullet_Model,bullet.mqo
Bullet_Texture,bullet.png
Flash_Model,mflash.mqo
Flash_Texture,mflash.png
//Cartridgeはfalse時に薬莢が出る
Cartridge,true
Cartridge_Model,bullet_cartridge2.mqo
Cartridge_Texture,bullet_cartridge2.png

//銃弾の出る位置
Fire_point,0.3F,1.5F,1.0F
Fire_point_ADS,0.0F,1.55F,1.0F

//ズーム時のテクスチャなど
ScopeTexture,scope.png
//バニラのクロスヘアの表示
RenderCross,false
//ADS中もクロスヘアが表示されるかどうか
Render_crosshair_ADS,false



//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

//UnderBarrel_Weapon
gun_can_set_underbarrel,false
gun_underbarrel_x,0.0F
gun_underbarrel_y,1.15F
gun_underbarrel_z,1.0F


//以下モデルの詳細設定
//腰だめ、ADS時のモデル位置
ModelEquipped,1.5f,-2.5f,-3.5f
ModelHigh,-2.4f
ModelWidthX,0.0f
ModelWidthZ,0.85f

//腕の表示
ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.20f,0.75f

//走っている時のモデル位置
SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

//銃のモデルの反動の大きさ
MuzzleJump,-0.2F
Mat2_CockZ,-0.4F

//mat2稼働時、サイトなども一緒に動くかどうか(ハンドガンのスライド上のモデルなどに使用)
Mat2,false
Mat22,false

//シリンダーの回転
Mat31Point,0.0F,0.6F,0.0F
Mat31Rotation,0.0F,0.0F,-60.0F
//ハンマーの回転
//Mat32Point,0.0F,0.75F,0.28F
//Mat32Rotation,-30.0F,0.0F,0.0F

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,true
Render_Muzz,false
Render_Grip,true

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,true
attachmentMuzz,false
attachmentGrip,true

//サイトなどの装備位置
SightSetPoint,0F,1.95F,1.85F
LightSetPoint,0.4F,0.115F,4.0F
LightSetAngle,0F,0F,-90F
MuzzleSetPoint,0F,0.875F,5.0F
GripSetPoint,0F,0.75F,4.2F
GripSetAngle,0F,0F,0F


//モブに持たせたときの設定
Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3





