Name 15 Kiloton Nuclear Bomb
ShortName nuke
Model ccp.ENuke
Texture enukeSkin
//Colour of icon and model
Colour 255 255 255
Icon nukeIcon
//How affected by gravity the bullet is
FallSpeed 1.4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 10000
DamageVsVehicles 50000
//Size of explosion caused
Explosion 140
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 300
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e safe altitude: 500meters uare
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 4
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb True
Description 14000000kg of TNT
ExplosionRadius 80
ExplosionBreaksBlocks true
HitSoundRange 240
HitSoundEnable true
EntityHitSoundEnable true