Name 100kg Aerial Bomb
ShortName 100kg
Model ccp.Bomb100
Texture bomb100Skin
//Colour of icon and model
Colour 255 255 255
Icon bomb100Icon
//How affected by gravity the bullet is
FallSpeed 1.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 100
DamageVsVehicles 400
//Size of explosion caused
Explosion 10
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 50
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e safe altitude: 500meters uare
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 4
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
//True if this is a bomb
Bomb True
Description 100kg of TNT
ExplosionRadius 10
ExplosionBreaksBlocks true
HitSoundRange 240
HitSoundEnable true
EntityHitSoundEnable true