Name AGM-65D Maverick
ShortName AGM-65D
Model tf51basic.agm65
Texture agm65
//Colour of icon and model
Colour 255 255 255
Icon IconAGM65
//How affected by gravity the bullet is
FallSpeed 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 20
DamageVsVehicles 1000
//Size of explosion caused
Explosion 3
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 25
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.12
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType explode
LockOnToPlayers False
LockOnToLivings False
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas True
MaxLockOnAngle 10.0
TurningForce 2
//True if this is a bomb
Bomb False
Missile True
RecipeOutput 4