// ------------------------------------------------------ Naming ------------------------------------------------------
Name Douglas B-66B Destroyer
ShortName B-66B
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconb66b
Model usafvw.b66b
Texture B66B
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.62
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.4
TurnRightSpeed 1.4
//Pitch modifiers
LookUpSpeed 1.4
LookDownSpeed 1.4
//Roll modifiers
RollLeftSpeed 1.5
RollRightSpeed 1.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.42
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -20 -10 -26
WheelPosition 1 -20 -10 26
WheelPosition 2 112 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 29 12 10 core
ShootPointPrimary 12 12 10 core
ShootPointPrimary -5 12 10 core
ShootPointPrimary -5 12 -10 core
ShootPointPrimary 12 12 -10 core
ShootPointPrimary 29 12 -10 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 15
MissileSlots 0
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo 1900_Ib_General-Purpose_Bomb
AddAmmo 4000_Ib_General-Purpose_Bomb
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 117 42 -5
Passengers 2
Passenger 1 86 42 -8 core
Passenger 2 86 42 8 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 100 0 12 -15 65 43 30
SetupPart nose 300 65 12 -15 56 27 30
SetupPart bay 200 -100 12 -15 100 36 30
SetupPart tail 300 -253 12 -65 153 80 130
SetupPart leftWing 300 -123 19 -245 148 32 228
SetupPart rightWing 300 -123 19 15 148 32 228
SetupPart leftWingWheel 100 -56 -10 -54 10 30 6
SetupPart rightWingWheel 100 -56 -10 48 10 30 6
SetupPart coreWheel 100 57 -10 -1 10 22 2

BulletDetection 10

//Collison Points

AddEmitter flansmod.fmsmoke 1 [-57,27,71] [1,1,1] [-1,0,0] 0.25 0.5 0 1 leftWing
AddEmitter flansmod.fmflame 1 [-57,27,71] [3,3,3] [-3,0,0] 0.75 2 0 1 leftWing
AddEmitter flansmod.fmsmoke 1 [-57,27,71] [1,1,1] [-3,0,0] 0.5 0.8 0 1 leftWing

AddEmitter flansmod.fmsmoke 1 [-57,27,-71] [3,1,1] [-3,0,0] 0.5 0.8 0 1 rightWing
AddEmitter flansmod.fmsmoke 1 [-57,27,-71] [1,1,1] [-1,0,0] 0.25 0.5 0 1 rightWing
AddEmitter flansmod.fmflame 1 [-57,27,-71] [3,3,3] [-3,0,0] 0.75 2 0 1 rightWing