// ------------------------------------------------------ Naming ------------------------------------------------------
Name Cessna A-37B Dragonfly
ShortName A-37B
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon icona37b
Model usafvw.a37b
Texture A37B
//Third Person Camera Distance
CameraDistance 20.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.48
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.0
LookDownSpeed 2.0
//Roll modifiers
RollLeftSpeed 4.1
RollRightSpeed 4.1
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 13 -10 -43
WheelPosition 1 13 -10 43
WheelPosition 2 72 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 32 2 -73 leftWing M261
ShootPointPrimary 32 4 -87 leftWing M261
ShootPointPrimary 32 2 73 leftWing M261
ShootPointPrimary 32 4 87 rightWing M261
ShootPointPrimary 78 18 9 nose minigun
ShootPointSecondary 13 2 -99 leftWing
ShootPointSecondary 13 2 99 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 2
MissileSlots 0
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 33 7 -6
Passengers 1
Passenger 1 33 7 6 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound JetEngine1
PropSoundLength 5
ShootSoundPrimary RocketFire2
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart Hitbox 1 100 104 9 -11 67 28 22
SetupPart Hitbox 2 100 -7 9 -11 111 38 22
SetupPart Hitbox 3 100 -99 5 -24 92 38 48
SetupPart Hitbox 4 100 -160 5 -24 61 38 49
SetupPart Hitbox 5 100 -87 24 -124 75 8 100
SetupPart Hitbox 6 100 -88 23 24 76 9 100
CollisionPoint 171 16 0 nose
CollisionPoint -7 15 0 core
CollisionPoint -103 15 0 tail
CollisionPoint -47 28 -74 leftWing
CollisionPoint -48 27 75 rightWing

BulletDetection 10

//Collison Points

AddEmitter flansmod.fmsmoke 1 [-25,12,13] [1,1,1] [-1,0,0] 0.25 0.5 0 1 leftWing
AddEmitter flansmod.fmflame 1 [-25,12,13] [3,3,3] [-3,0,0] 0.75 2 0 1 leftWing
AddEmitter flansmod.fmsmoke 1 [-25,12,13] [1,1,1] [-3,0,0] 0.5 0.8 0 1 leftWing

AddEmitter flansmod.fmsmoke 1 [-25,12,-13] [3,1,1] [-3,0,0] 0.5 0.8 0 1 rightWing
AddEmitter flansmod.fmsmoke 1 [-25,12,-13] [1,1,1] [-1,0,0] 0.25 0.5 0 1 rightWing
AddEmitter flansmod.fmflame 1 [-25,12,-13] [3,3,3] [-3,0,0] 0.75 2 0 1 rightWing
