// ------------------------------------------------------ Naming ------------------------------------------------------
Name North American F-86D Sabre
ShortName F-86D
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF86D
Model usafcw.f86d
Texture F86D
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.7
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 4
RollRightSpeed 4
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.4
//Lift
//Lift 2.5
//Wheels
NumWheels 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 5
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary True
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 69 3 -9 bay
ShootPointPrimary 69 2 -11 bay
ShootPointPrimary 69 1 -7 bay
ShootPointPrimary 69 3 -5 bay
ShootPointPrimary 69 3 -1 bay
ShootPointPrimary 69 3 3 bay
ShootPointPrimary 69 1 -3 bay
ShootPointPrimary 69 1 1 bay
ShootPointPrimary 69 1 5 bay
ShootPointPrimary 69 2 9 bay
ShootPointPrimary 69 3 7 bay
ShootPointPrimary 69 4 11 bay
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 12
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 57 23 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary RocketFire2
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 80 -12 3 -10 90 26 20
SetupPart tail 30 -90 7 -8 78 20 16
SetupPart leftWing 60 -21 4 -100 35 3 200
CollisionPoint 100 24 0 core
CollisionPoint 100 40 0 core
CollisionPoint -14 10 98 leftWing
CollisionPoint -14 10 -98 leftWing
CollisionPoint -78 68 0 tail
CollisionPoint -82 31 -32 tail
CollisionPoint -82 31 32 tail

BulletDetection 10


//Collison Points
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 20
