// ------------------------------------------------------ Naming ------------------------------------------------------
Name McDonnell F-85A Goblin
ShortName F-85A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF85A
Model usafcw.f85a
Texture F85A
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 10
TurnRightSpeed 10
//Pitch modifiers
LookUpSpeed 6
LookDownSpeed 6
//Roll modifiers
RollLeftSpeed 6
RollRightSpeed 6
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 28 32 -4 nose browning
ShootPointPrimary 28 32 4 nose browning
ShootPointPrimary 25 33 7 nose browning
ShootPointPrimary 25 33 -7 nose browning
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot -1 23 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary M60Shoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 15 8 -10 21 27 20
SetupPart nose 100 9 3 -1 36 10 2
SetupPart nose 100 8 33 -2 15 22 4
SetupPart core 100 -16 7 -10 31 35 20
SetupPart tail 100 -36 6 -10 20 34 20
SetupPart tail 100 -36 34 -12 14 13 2
SetupPart tail 100 -36 34 10 14 13 2
SetupPart tail 100 -36 40 -1 13 5 2
SetupPart tail 100 -41 6 -1 5 7 2
SetupPart leftWing 100 -25 14 -51 43 6 41
SetupPart leftWing 100 -27 20 -49 8 11 1
SetupPart rightWing 100 -25 14 10 43 6 41
SetupPart rightWing 100 -27 20 48 8 11 1
SetupPart leftWingWheel 100 1 -6 -16 32 10 6
SetupPart leftWingWheel 100 25 -10 -15 12 12 4
SetupPart leftWingWheel 100 14 4 -14 9 20 5
SetupPart coreWheel 100 1 -3 -10 7 7 20
SetupPart tailWheel 100 -16 -3 -16 17 9 14
SetupPart tailWheel 100 -16 -6 -2 4 15 4
SetupPart tailWheel 100 -17 -10 -6 6 7 4
SetupPart tailWheel 100 -32 -10 -1 16 7 2
SetupPart tailWheel 100 -16 -3 2 17 9 14
SetupPart tailWheel 100 -17 -10 2 6 7 4
SetupPart rightWingWheel 100 1 -6 10 32 10 6
SetupPart rightWingWheel 100 25 -10 11 12 12 4
SetupPart rightWingWheel 100 14 4 9 9 20 5
CollisionPoint 45 8 0 nose
CollisionPoint 36 21 0 nose
CollisionPoint 9 55 0 nose
CollisionPoint 10 40 0 core
CollisionPoint -7 42 0 core
CollisionPoint 8 7 0 core
CollisionPoint -28 45 0 tail
CollisionPoint -28 47 -12 tail
CollisionPoint -28 47 12 tail
CollisionPoint -28 6 0 tail
CollisionPoint 18 18 -10 leftWing
CollisionPoint -12 15 -51 leftWing
CollisionPoint -25 31 -49 leftWing
CollisionPoint 8 15 -50 leftWing
CollisionPoint 18 18 10 rightWing
CollisionPoint -12 15 51 rightWing
CollisionPoint -25 31 49 rightWing

BulletDetection 10


//Collison Points
