// ------------------------------------------------------ Naming ------------------------------------------------------
Name Convair F-106A Delta Dart
ShortName F-106A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF106A
Model usafcw.f106a
Texture F106A
//Third Person Camera Distance
CameraDistance 25.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.85
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2.5
TurnRightSpeed 2.5
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3.5
RollRightSpeed 3.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.4
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 -60 -10 -38
WheelPosition 1 -60 -10 37
WheelPosition 2 95 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 30
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 0 11 0 core minigun
ShootPointSecondary -10 12 -9 core
ShootPointSecondary -10 12 9 core
ShootPointSecondary -35 12 -9 core
ShootPointSecondary -35 12 9 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo AIM4
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 85 29 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound F102Startup
StartSoundLength 16
PropSound F102Engine2
PropSoundLength 38
ShootSoundPrimary RocketFire2
ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 100 19 3 -10 35 25 20
SetupPart nose 100 54 4 -10 44 18 20
SetupPart bay 100 -36 -1 -10 55 29 20
SetupPart tail 100 -80 3 -38 44 54 78
SetupPart leftWing 100 -44 -5 10 74 17 76
SetupPart rightWing 100 -44 -5 -85 73 17 76
SetupPart leftWingWheel 100 -26 -10 28 7 20 5
SetupPart rightWingWheel 100 -26 -10 -32 7 20 5
SetupPart coreWheel 100 36 -10 -2 7 14 4

BulletDetection 10


//Collison Points
