// ------------------------------------------------------ Naming ------------------------------------------------------
Name Kaman SH-2G Super Seasprite
ShortName SH-2G
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconSH2G
Model usnmw.sh2g
Texture SH2G
//Third Person Camera Distance
CameraDistance 18.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 1.5
MaxNegativeThrottle 0.0
TurnLeftSpeed 5.50
TurnRightSpeed 5.50
LookUpSpeed 5.25
LookDownSpeed 5.25
RollLeftSpeed 2.75
RollRightSpeed 2.75
Drag 0.8
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 50 -10 -34
WheelPosition 1 50 -10 34
WheelPosition 2 -57 -7 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
//Propeller Positions
HeliPropeller 0 1 -50 -0,5 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 15 1 -22 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 10
BombSlots 1
MissileSlots 0
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 68 17 10
Passengers 3
Passenger 1 68 17 -10 core
Passenger 2 28 17 -9 core
Passenger 3 17 17 9 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HelicopterStart
StartSoundLength 100
PropSound heloB
PropSoundLength 30
ShootSoundPrimary bomb
//ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 4000 -63 0 -28 107 50 56
SetupPart nose 3000 44 0 -28 50 43 56
SetupPart tail 2000 -222 11 -45 47 54 90
SetupPart tail 2000 -174 7 -15 112 35 30
SetupPart blades 1000 -164 59 -163 328 4 328
BulletDetection 8
IsExplosionWhenDestroyed true
SpinWithoutTail true