// ------------------------------------------------------ Naming ------------------------------------------------------
Name Northrop Grumman EA-6B Prowler
ShortName EA-6B
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconea6b
Model usnmw.ea6b
Texture ea6b
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasDoor True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.75
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3.0
RollRightSpeed 3.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.37
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
//Wheels
NumWheels 3
WheelPosition 0 15 -10 -31
WheelPosition 1 15 -10 31
WheelPosition 2 127 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 15
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 61 21 -52 leftWing
ShootPointPrimary 61 21 52 rightWing
0// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo True
AddAmmo AGM-88
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 119 31 -7
Passengers 3
Passenger 1 119 31 7 core
Passenger 2 83 31 -7 core
Passenger 3 83 31 7 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary RocketFire2
ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 163 16 -12 14 25 24
SetupPart core 100 2 16 -20 161 40 40
SetupPart tail 100 -168 16 -16 188 40 32
SetupPart tail 100 -151 34 -64 63 7 127
SetupPart leftWing 100 -56 28 -159 97 10 144
SetupPart rightWing 100 -56 28 16 98 10 144
BulletDetection 20
//Collision points for breaking wings etc. upon crashing
CollisionPoint 169 28 0 nose
CollisionPoint 100 28 0 core

CollisionPoint 22 28 0 core

CollisionPoint -17 28 0 tail

CollisionPoint -124 61 0 tail

CollisionPoint 4 34 -77 leftWing

CollisionPoint 5 34 78 rightWing
HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmsmoke 1 [-13,25,20] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-13,25,-20] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-13,25,20] [1,1,1] [-3,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-13,25,-20] [3,1,1] [-3,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmflame 1 [-13,25,20] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-13,25,-20] [3,3,3] [-3,0,0] 0.75 2 0 1 tail

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5
