// ------------------------------------------------------ Naming ------------------------------------------------------
Name Boeing EA-18G Growler
ShortName EA-18G
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconea18g
Model usnmw.ea18g
Texture ea18g
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.7
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2.5
LookDownSpeed 2.5
//Roll modifiers
RollLeftSpeed 2.5
RollRightSpeed 2.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.27
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -44 -10 -33
WheelPosition 1 -44 -10 33
WheelPosition 2 72 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 134 38 0 nose minigun
ShootPointSecondary 10 17 -86 leftWing
ShootPointSecondary 10 17 86 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo AIM-7
AddAmmo AIM-9
AddAmmo AIM-120
AddAmmo AGM-65
AddAmmo AGM-84
AddAmmo AGM-88
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 79 31 0
Passengers 1
Passenger 1 50 34 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound JetEngine1
PropSoundLength 5
ShootSoundPrimary RPDShoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 148 15 -10 35 20 19
SetupPart nose 100 120 15 -10 28 27 20
SetupPart core 100 22 15 -13 98 46 26
SetupPart core 100 -57 8 -13 79 42 26
SetupPart core 100 -57 8 -38 79 32 25
SetupPart core 100 22 31 -38 64 9 25
SetupPart core 100 -57 8 13 79 32 25
SetupPart core 100 22 31 13 64 9 25
SetupPart tail 100 -164 8 -25 107 39 50
SetupPart tail 100 -141 44 -40 62 43 18
SetupPart tail 100 -141 44 22 62 43 18
SetupPart tail 100 -184 28 -73 77 1 48
SetupPart tail 100 -184 28 25 77 1 48
SetupPart leftWing 100 -91 26 -135 92 9 110
SetupPart rightWing 100 -91 26 25 92 9 110
SetupPart bay 100 -24 -2 -5 76 17 10
CollisionPoint 183 22 0 nose
CollisionPoint 161 22 0 nose
CollisionPoint 134 22 0 nose
CollisionPoint 70 40 0 core
CollisionPoint -18 40 0 core
CollisionPoint -36 35 -26 core
CollisionPoint 43 35 -22 core
CollisionPoint -36 35 26 core
CollisionPoint 43 35 22 core
CollisionPoint -117 40 0 tail
CollisionPoint -117 66 -30 tail
CollisionPoint -117 67 30 tail
CollisionPoint -155 27 -55 tail
CollisionPoint -155 27 55 tail
CollisionPoint -45 30 -65 leftWing
CollisionPoint -45 30 65 rightWing

BulletDetection 8


//Collison Points


BulletSpeed 8
BulletSpread 1

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

AddEmitter flansmod.fmsmoke 1 [-164,28,10] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-164,28,-10] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-164,28,10] [1,1,1] [-3,0,0] 0.5 0.8 0 1 tail

AddEmitter flansmod.fmsmoke 1 [-164,28,-10] [3,1,1] [-3,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmflame 1 [-164,28,10] [3,3,3] [-3,0,0] 0.75 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-164,28,-10] [3,3,3] [-3,0,0] 0.75 2 0 1 tail

HasFlare True
FlareDelay 50
FlareSound FlareDeploy
TimeFlareUsing 2
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5