// ------------------------------------------------------ Naming ------------------------------------------------------
Name Vought F-8H Crusader
ShortName F-8H
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF8H
Model usnvw.f8h
Texture f8h
//Third Person Camera Distance
CameraDistance 20.0
HasGear True
HasWing True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.3
TurnRightSpeed 1.3
//Pitch modifiers
LookUpSpeed 2.4
LookDownSpeed 2.4
//Roll modifiers
RollLeftSpeed 2.8
RollRightSpeed 2.8
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.32
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -38 -10 -28
WheelPosition 1 -38 -10 28
WheelPosition 2 92 -13 0
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 20
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 85 24 -23 core
ShootPointPrimary 80 16 -31 core
ShootPointPrimary 85 24 23 core
ShootPointPrimary 80 16 31 core
ShootPointSecondary 5 31 -33 leftWing
ShootPointSecondary 5 31 -45 leftWing
ShootPointSecondary 5 24 -39 leftWing
ShootPointSecondary -45 31 -33 leftWing
ShootPointSecondary -45 31 -45 leftWing
ShootPointSecondary -45 24 -39 leftWing
ShootPointSecondary -45 24 39 rightWing
ShootPointSecondary 5 31 45 rightWing
ShootPointSecondary 5 24 39 rightWing
ShootPointSecondary -45 31 33 rightWing
ShootPointSecondary -45 31 45 rightWing
ShootPointSecondary -45 24 39 rightWing
ShootPointSecondary 5 31 33 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 12
MissileSlots 4
AllowAllAmmo False
AddAmmo AIM-7
AddAmmo AIM-9
AddAmmo CBU-87
AddAmmo 250_Ib_General-Purpose_Bomb
AddAmmo 500_Ib_General-Purpose_Bomb
AddAmmo 1000_Ib_General-Purpose_Bomb
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 110 26 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneB
PropSoundLength 47
ShootSoundPrimary RocketFire2
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart leftWing 50 -103 28 -103 170 15 206
SetupPart tail 45 -152 13 -13 66 97 26
SetupPart core 75 -85 13 -13 221 56 26

CollisionPoint 136 34 0 core
CollisionPoint 91 34 0 core
CollisionPoint 39 34 0 core
CollisionPoint -15 34 0 core
CollisionPoint -62 34 0 core
CollisionPoint -90 34 0 tail
CollisionPoint -133 34 0 tail
CollisionPoint -15 34 -46 leftWing
CollisionPoint -75 34 -81 leftWing
CollisionPoint -76 34 82 leftWing
CollisionPoint -15 34 46 leftWing

BulletDetection 10


IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 50

BulletSpeed 8
BulletSpread 3

AddEmitter flansmod.fmflame 1 [-149,27,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmflame 1 [-149,27,0] [3,3,3] [0,0,0] 0.7 2 0 1 tail
AddEmitter flansmod.fmsmoke 1 [-149,27,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 tail