//F3 shenanigans - learning glsl from zero here kinda lol just trying stuff out
if (color.r >= 0.823 && color.r <= 0.824 && color.g >= 0.823 && color.g <= 0.824) { 
	if (gl_FragCoord.x < (ScreenSize.x / 2) ) {
		
		//LEFT F3 SIDE
		if (ScreenSize.y == 1080) {
			//DEFAULT COLOR
			color = vec4(0.698, 0.698, 0.643, 1); //Gray
			
			if (gl_FragCoord.y <= 356) { 
				//DEBUG HELP TEXT
				color = vec4(0.976, 0.835, 0.459, 1); //Yellow
			}
			else if (gl_FragCoord.y >= 716 && gl_FragCoord.y <= 752 ) { 
				//XYZ
				
				if (gl_FragCoord.x >= 74) { 
					color = vec4(0.816, 0.231, 0.369, 1); //Red
				}
				
				//color = vec4(0.937, 0.937, 0.855, 1);
			}
			/*
			else if (gl_FragCoord.y >= 356 && gl_FragCoord.y <= 752 ) { 
				//MID INFO
				color = vec4(0.937, 0.937, 0.855, 1);
			}*/
		}
		
	}
	else { 
		//RIGHT F3 SIDE
		color = vec4(0, 1, 0, 0.8); 
	}
	
	/*
	if (gl_FragCoord.x < (ScreenSize.x / 2) ) {
		color = vec4(0.937, 0.937, 0.855, 1);
	} else {
		color = vec4(0.816, 0.231, 0.369, 1); //Red
	}*/
}

//IDK why but the colors never match properly for some reason
//ColorMod: E - TOAST NOTICE YELLOW / CHAT YELLOW / MOTD YELLOW
if (color.r >= 0.937 && color.r <= 0.938 && color.b == 0 
|| color.r >= 0.933 && color.r <= 0.938 && color.b >= 0.2 && color.b <= 0.3 
|| color.r >= 0.988 && color.r <= 0.989 && color.g >= 0.988 && color.g <= 0.989 && color.b >= 0.329 && color.b <= 0.330) 
	{ color = vec4(0.976, 0.835, 0.459, 1); }

//ColorMod: 4 - Dark Red
if (color.r >= 0.937 && color.r <= 0.938 && color.g == 0 && color.b == 0
|| color.r >= 0.658 && 0.658 <= 0.659 && color.g == 0 && color.b == 0) 
	{ color = vec4(0.816, 0.231, 0.369, 1); }

//ColorMod: F - WHITE
if (color.r >= 0.9 && color.g >= 0.9 && color.b >= 0.85 ) 
	{ color = vec4(0.937, 0.937, 0.855, 1); }*/
