////Name and icon
Name Incendiary Grenade
ShortName Incendiary
Icon Icon_Grenade_Incendiary
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
////Item and recipe
StackSize 1
////Visuals
Model CounterStrike.Incendiary
Texture Skin_Grenade_Incendiary
TrailParticles false
ExplodeParticles 10
ExplodeParticleType flame
SmokeTime 0
//SmokeParticleType <particleType>
SpinWhenThrown true
////Throwing
ThrowDelay 10
//ThrowSound <sound>
ThrowSound IncendiaryThrow
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 1.2
HitEntityDamage 1
ThrowSpeed 1.0
FallSpeed 1.0
BreaksGlass true
PenetratesBlocks false
HitBoxSize 0.5
Sticky false
//BounceSound <sound>
BounceSound IncendiaryBounce
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
Fuse 60
DetonateWhenShot true
Remote false
//DespawnTime 0
PrimeDelay 15
////Detonation
FireRadius 4.0
ExplosionRadius 0.0
ExplosionBreaksBlocks false
//DropItemOnDetonate <itemID.damage>
//Detonate Sound <sound>
DetonateSound IncendiaryDetonate
////Misc
MeleeDamage 0