﻿////Name and icon
Name Decoy
ShortName Decoy
Icon Icon_Grenade_Decoy
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
////Item and recipe
StackSize 1
////Visuals
Model CounterStrike.Decoy
Texture Skin_Grenade_Decoy
TrailParticles false
//TrailParticleType <particleType>
ExplodeParticles 0
//ThrowSound <sound>
ThrowSound DecoyThrow
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 1.2
HitEntityDamage 0
ThrowSpeed 2.1
FallSpeed 1.0
BreaksGlass true
PenetratesBlocks false
HitBoxSize 0.1
Sticky false
//BounceSound <sound>
BounceSound DecoyBounce
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
Fuse 60
DetonateWhenShot true
Remote false
//DespawnTime 0
PrimeDelay 40
////Detonation
FireRadius 0.0
ExplosionRadius 0.0
ExplosionDamageVsLiving 1.0
ExplosionDamageVsPlane 0.0
ExplosionDamageVsVehicle 0.0
ExplosionBreaksBlocks false
//DropItemOnDetonate <itemID.damage>
DetonateSound DecoyDetonate
////Misc
MeleeDamage 0